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@elis elis released this 29 Nov 11:37

Multi-Window Support and Manual Compile & Run

This release brings support for multiple editor windows along with remembering open windows (editors and Djot players) when restarting the app, and a new switch to disable Compile & Run as-you-type for when that feature is not suitable (such as when working with various on-load effects or with long-running actions).

Multiple Editor Windows

You can now create new editor windows by tapping File → New Window or by hitting Control + Shift + N or Command + Shift + N hotkeys to work with more than one djot at a time.

Screenshot 2023-11-28 at 11 01 41

Screenshot 2023-11-28 at 11 52 11

Manual Compile & Run

Sometimes having the Compile & Run functionality is a nuisance especially in cases where there are on-load triggers or effects or long running processes, or simply when you're in the middle of writing some code and the demo preview area just keeps showing the error notification — "I know the code isn't working, I haven't finished writing the function yet!"

For that Djot introduces a new toggle switch to allow you to invoke Compile & Run only when you want to - it's still blazing fast rendering but it won't get in your way, but rather has a convenient hotkey (Control + Enter or Command + Enter) to Compile & Run your code and update the demo preview area.

SCR-20231128-kugk SCR-20231128-kudl

Additional Changes

  • Improved window File menu and better bound hotkeys for opening, saving, or closing djots