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Hard Time broken #217
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I have not tested with this game yet or with Linux. Do other games work with dxwrapper on Linux? You could also try enabling |
Windowed fullscreen just says on WINE LOG: |
@mr-sihc @elishacloud |
didnt help, wined3d is already accurate enough, gallium nine is usually just faster |
This game is using Direct3D7. dxwrapper has limited Direct3D support at this point. |
Yeah, regarding the Sega Sonic CD game I also (always) ended up at a black window when dxwrapper was in use. But at least it continued to the program window of the game without reporting that annoying "256 color mode" error. Whatever, as mentioned, that Sonic CD game is really super old, it seems to be Direct3D4 based. Okay, I have now learned that when I install dxwrapper "globally" into a Wine prefix then it has to be in the system32 folder (for a 32 bit prefix) and otherwise (for a 64 bit prefix) in the syswow64 folder. Thanks for the clarification. 👍 And yes, this is not recommended / possible on Windows because of the "system files protection mechanism". But on Wine this is all no problem because there simply doesn't exist any such protection mechanism. 😉 |
dxwrapper has an option to convert from d3d4 to d3d7 you could use that and disable dd7to9 |
It looks like the game already uses d3d7 since it is calling the Also, keep in mind that the |
Thanks @mr-sihc for the hint with xephyr. Yes, I tested also this. But in the end the solution for Sonic CD was trivial, I just had to make a manual dll override for And yes, it's clear @elishacloud. The 32 bit system files are on 32 bit Wine prefixes in the |
Please try with the latest release. This game is fully working with the latest release. |
www.MDickie.com/games_blitz.htm (game)
When dd7to9 is enabled the game doesn't work (game is ddraw7)
and it just leaves me with a black screen
Artix Linux WINE 8.13 (ge-custom)
Log:
I would like this because otherwise font rendering is broken
(it should fix it)
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