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ru_to_wall.c
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ru_to_wall.c
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#include "ru_to_wall.h"
#include "ru_drive.h"
#include "ru_config.h"
#include "ru_move_arm.h"
#include "ru_shoulder.h"
#include "ru_straight.h"
#include "ru_turn.h"
#include "ru_ir.h"
#include "ru_hold.h"
typedef enum {
RAISE_ARM,
FORWARD,
TURN_1,
ARM_ON_WALL,
TURN_2,
LOWER_ARM,
REVERSE, // in case of panic
DONE
} to_wall_state_t;
static to_wall_state_t to_wall_state;
char to_wall_done;
static void Raise_Arm_Init(void);
static void Raise_Arm_Routine(void);
static void Forward_Init(void);
static void Forward_Routine(void);
static void Turn_1_Init(void);
static void Turn_1_Routine(void);
static void Arm_On_Wall_Init(void);
static void Arm_On_Wall_Routine(void);
static void Turn_2_Init(void);
static void Turn_2_Routine(void);
static void Lower_Arm_Init(void);
static void Lower_Arm_Routine(void);
static void Reverse_Init(void);
static void Reverse_Routine(void);
static void Done(void);
void To_Wall_Meta_Init(void)
{
to_wall_done = 0;
Raise_Arm_Init();
}
void To_Wall_Meta_Routine(void)
{
switch (to_wall_state) {
case RAISE_ARM: Raise_Arm_Routine(); break;
case FORWARD: Forward_Routine(); break;
case TURN_1: Turn_1_Routine(); break;
case ARM_ON_WALL: Arm_On_Wall_Routine(); break;
case TURN_2: Turn_2_Routine(); break;
case LOWER_ARM: Lower_Arm_Routine(); break;
case REVERSE: Reverse_Routine(); break;
case DONE: return;
}
}
static void Done(void)
{
to_wall_state = DONE;
to_wall_done = 1;
}
// -------------------------------------------------------------------
static void Raise_Arm_Init(void)
{
to_wall_state = RAISE_ARM;
Move_Arm_Meta_Init(shoulder_stay_up_pot_thresh, UP);
}
static void Raise_Arm_Routine(void)
{
if (move_arm_done) {
Forward_Init();
return;
}
Move_Arm_Meta_Routine();
}
// -------------------------------------------------------------------
#define dist_thresh ((float)12.0)
static hold_t dist_trigger;
static void Forward_Init(void)
{
to_wall_state = FORWARD;
Hold_Init(&dist_trigger, 3);
Straight_Meta_Init(
127, // speed
0.0, // no distance
4.0 // timeout
);
}
static void Forward_Routine(void)
{
float dist;
if (straight_done) {
printf("straight done\n");
Turn_1_Init();
return;
}
dist = Get_Front_Low_IR_In();
Hold_Step(&dist_trigger, dist <= dist_thresh);
if (Hold_Trigger(&dist_trigger)) {
printf("dist trigger\n");
Turn_1_Init();
return;
}
Straight_Meta_Routine();
}
// -------------------------------------------------------------------
static void Turn_1_Init(void)
{
to_wall_state = TURN_1;
Turn_Meta_Init(-PI/2.0 * 0.75);
}
static void Turn_1_Routine(void)
{
if (turn_done) {
Arm_On_Wall_Init();
return;
}
Turn_Meta_Routine();
}
// -------------------------------------------------------------------
static void Arm_On_Wall_Init(void)
{
to_wall_state = ARM_ON_WALL;
Move_Arm_Meta_Init(shoulder_on_wall_pot_thresh, DOWN);
}
static void Arm_On_Wall_Routine(void)
{
if (move_arm_done) {
Turn_2_Init();
return;
}
Move_Arm_Meta_Routine();
}
// -------------------------------------------------------------------
#define turn_2_timeout ((float)2.0)
static int turn_2_loop_count;
static void Turn_2_Init(void)
{
to_wall_state = TURN_2;
turn_2_loop_count = 0;
}
static void Turn_2_Routine(void)
{
int pot;
if (turn_2_loop_count >= turn_2_timeout/SLOW_LOOP_PERIOD) {
Reverse_Init();
return;
}
if (pot <= shoulder_off_wall_pot_thresh) {
Lower_Arm_Init();
return;
}
Set_Auto_Tank_Drive(127, -50);
turn_2_loop_count = 0;
}
// -------------------------------------------------------------------
static void Lower_Arm_Init(void)
{
to_wall_state = LOWER_ARM;
Move_Arm_Meta_Init(shoulder_lowering_pot_thresh, DOWN);
}
static void Lower_Arm_Routine(void)
{
if (move_arm_done) {
Done();
}
Move_Arm_Meta_Routine();
}
// -------------------------------------------------------------------
static void Reverse_Init(void)
{
to_wall_state = REVERSE;
Straight_Meta_Init(-127, 1.0, 3.0);
}
static void Reverse_Routine(void)
{
if (straight_done) {
Done();
return;
}
Straight_Meta_Routine();
}