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elliotwoods committed Mar 31, 2012
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Expand Up @@ -22,10 +22,10 @@ Homography and an arbitrary perspective are used to define the Projection matrix

### Inputs

* 4 * World to Projection correspondences
* 4 World to Projection correspondences
* 3D position of projector (easy to tweak when 4 correspondences are locked)

### Prerequisites

* None (works with native vvvv24.1 and modules here)
* vvvv24.1

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