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dyld: Library not loaded: #2
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@borg - the plugins aren't supposed to be linked by XCode at link time, but by the application at run time. We spoke with Squash to add an API for setting search paths, which is what we use now implemented at: It seems like the search path parameter didn't quite work out somehow on the OSX side, and the squash library is ignoring the search path and using the hardcoded path. @satoruhiga - any ideas here? |
Are you added plugins directory in Xcode project? I think the problem is weird OSX dynamic linking system. (something like install_name or rpath) Can you remove dylibs from your Xcode project? if solved, add this to README.md -> You don't add dylibs to Xcode project! |
Ahh...thanks for clarifying. Adding plugins folder from libs/bin/squash/... on the same level as the data folder makes it find the codec. The dyld linker error disappears. I got send/receive pixel working on same machine, but only got 1 frame successfully across a busy local network and not able to send across a dedicated MacMini adhoc network. Any additional requirements to make that happen? This is so exciting. |
@borg you mean the ad hoc network is wifi? I think SquashBuddies doesn't work on wifi because too much packet loss in wifi network. if you want sending image over wifi you can use TCP something like http://techlife.sg/TCPSyphon/ http://techlife.sg/TCPSpout/ |
this has been resolved in ofxSquash. please pull latest for that repo |
When search paths have been set up properly it crashes after successfully compiled. I'm assuming these hard coded paths aren't supposed to be here.
That aside though, are all these dynlibs supposed to be required and included inside Xcode, i.e. the fact that they are in a bin folder should not be understood to mean they are supposed to go inside the oF bin folder right?
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