ellmo/private_fleets
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PRIVATE FLEETS (working name) A personal project aiming to become a browser-based space trading game. == list of contents == [1] GOALS [1.1] Technical Goals [1.2] Gameplay Goals ====================== [1] GOALS: These are goals to steer the future work in a specific direction. They are here to make my job simpler, but they are not by any means final. They might change as the work progresses and probably will. [1.1] Technical goals: - The browser side of the application should rely only on Ruby on Rails and Ajax technologies; this means I refuse to use Flash / Flex technologies to produce graphics. Instead javascript libraries like "Raphaël.js" will be used. - Login/Password based authentication of users - Data stored in a SQLite3 or mySQL database [1.2] Gameplay goals: - Realistic star systems, with planets independently orbiting the central star and the position of the planets impacting travel path and time, while within the star system. - Simple graphic overlays using background images, sprites and polygon objects (produced through "Raphaël.js" library) to create an illusion of actually playing a simple simulator game. - Realistic economics simulation on planets and space station; supply and demand as a result of the commodity's availability and price
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a browser based space trading game
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