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PRIVATE FLEETS (working name)

A personal project aiming to become a browser-based space trading game.

== list of contents ==
[1] GOALS
  [1.1] Technical Goals
  [1.2] Gameplay Goals
======================

[1] GOALS:
  These are goals to steer the future work in a specific direction. They are here to make my job simpler, but they are not by any means final. They might change as the work progresses and probably will.

  [1.1] Technical goals:
    - The browser side of the application should rely only on Ruby on Rails and Ajax technologies; this means I refuse to use Flash / Flex technologies to produce graphics. Instead javascript libraries like "Raphaël.js" will be used.
    - Login/Password based authentication of users
    - Data stored in a SQLite3 or mySQL database

  [1.2] Gameplay goals:
  - Realistic star systems, with planets independently orbiting the central star and the position of the planets impacting travel path and time, while within the star system.
  - Simple graphic overlays using background images, sprites and polygon objects (produced through "Raphaël.js" library) to create an illusion of actually playing a simple simulator game.
  - Realistic economics simulation on planets and space station; supply and demand as a result of the commodity's availability and price

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a browser based space trading game

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