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This project is part of a bachelor's thesis. The aim is to build a video game that plants the seed of intuition for the rather complex concept of reactive bisimilarity in players. Reactive bisimilarity is a semantic notion of equivalence for labelled transition systems (LTS) with timeouts, which represent how processes interact with each other.

eloinoel/ReactiveBisimilarityGame

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Reactive Bisimilarity Game

This project is part of a bachelor's thesis. The aim is to build a video game that plants the seed of intuition for the rather complex concept of reactive bisimilarity in players. Reactive bisimilarity is a semantic notion of equivalence for labelled transition systems (LTS) with timeouts, which represent how processes behave in a specific environment and how they interact with each other. The behaviour of processes can be compared to assert whether they act identical. For this, many different notions of equivalence exist in theoretical computer science, reactive bisimilarity being one of them. Other popular examples are "Similarity" and "Bisimilarity".

Get the Game

You can play the game at: https://eloinoel.github.io/ReactiveBisimilarityGame/ or download this repository (see commands below).



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This is a Phaser 3 project with TypeScript, Rollup with ⚡️ lightning fast HMR through Vite.

Available Commands

Command Description
yarn install Install project dependencies
yarn dev Builds project and open web server, watching for changes
yarn build Builds code bundle with production settings
yarn serve Run a web server to serve built code bundle

Development

After cloning the repo, run yarn install from your project directory. Then, you can start the local development server by running yarn dev and navigate to http://localhost:3000.

Production

After running yarn build, the files you need for production will be on the dist folder. To test code on your dist folder, run yarn serve and navigate to http://localhost:5000

About

This project is part of a bachelor's thesis. The aim is to build a video game that plants the seed of intuition for the rather complex concept of reactive bisimilarity in players. Reactive bisimilarity is a semantic notion of equivalence for labelled transition systems (LTS) with timeouts, which represent how processes interact with each other.

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