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I have a simple sprite (square of white color) and I am setting a random color to its sprite renderer in code. I want to use the same color as GlowColor which works fine for once but when I change GlowColor a couple of times it loses its color brightness resulting in lose of glow.
I have a simple sprite (square of white color) and I am setting a random color to its sprite renderer in code. I want to use the same color as GlowColor which works fine for once but when I change GlowColor a couple of times it loses its color brightness resulting in lose of glow.
Here is the code I am using:
Init method is called multiple times, how can I set glow color so it is visible every time?
PS: Currently Bloom effect is applied on all the materials. How can I remove the effect from some of materials?
Cheers
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