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chunky webcam

send .webm recordings from a webcam stream, in chunks of user-specified time, to a socket.io server

installation

npm install chunky-webcam

usage

var chunky = require('../index.js')
  , getUserMedia = require('get-user-media')

// get user webcam
getUserMedia({ video: true, audio: false}, (err, stream) => {

    // setup chunky-webcam, with our stream
    // it will record 1000ms chunks,
    // and send them with a 'video' event to 'localhost:9999'
    // where our server runs
    chunk = chunky(stream, 1000, 'localhost:9999')

    console.log('chunky-webcam', chunk)

    // let's say our server will send 'data' events
    chunk.socket.on('data', data => {
        // we will add them to our msg element
        console.log('heard from server!', data)
    })
})

see examples/ for a robust client/server example.

api

var chunk = chunky(webcam_stream, chunk_duration_ms, uri)

start sending .webm files of length chunk_duration_ms to a socket.io server uri

takes a webcam media stream.

the client will emit 'video' events over the socket.io connection, each containing binary blobs of the video

chunk.socket

the underlying socket.io connection.

use this to, for example, subscribe to events coming from your socket.io server. or to emit other kinds of events to this server.

license

BSD

About

upload a webcam stream by recording chunks and sending them, as binary blobs, to a socket.io server

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