Skip to content

Commit

Permalink
Merge pull request #168 from cx20/develop
Browse files Browse the repository at this point in the history
Removed duplicate variable definitions
  • Loading branch information
Yuki Shimada committed Jun 27, 2018
2 parents d811786 + 053ff76 commit 3e7b42c
Show file tree
Hide file tree
Showing 5 changed files with 10 additions and 12 deletions.
12 changes: 6 additions & 6 deletions VERSION-FILE
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
version: 0.0.4-27-gfea5-mod
branch: feature/camera-walk-through
6a6b6b717c323fe65ea0e84c391da664aa719772c526a752f2d4c6e406b35241 ./build/glboost.js
6a6b6b717c323fe65ea0e84c391da664aa719772c526a752f2d4c6e406b35241 ./build/glboost.js
ed9b43d3735cd57ed730011951d4797e249473c66ed393d79baa7a8d34eb51c7 ./build/glboost.min.js
556cb0d28e9cfa72c840423ac819f50d59e46a7146139b2631dd54cb698c5112 ./build/glboost.min.js.map
version: 0.0.4-26-g5494-mod
branch: develop




3 changes: 1 addition & 2 deletions build/glboost.js
Original file line number Diff line number Diff line change
Expand Up @@ -19777,7 +19777,6 @@ return mat4(
glboostMaterial = glBoostContext.createClassicMaterial();
}

let options = gltfModel.asset.extras.glboostOptions;
const defaultShader = this._getDefaultShader(options);
if (defaultShader) {
glboostMaterial.shaderClass = defaultShader;
Expand Down Expand Up @@ -20985,4 +20984,4 @@ return mat4(

})));

(0,eval)('this').GLBoost.VERSION='version: 0.0.4-27-gfea5-mod branch: feature/camera-walk-through';
(0,eval)('this').GLBoost.VERSION='version: 0.0.4-26-g5494-mod branch: develop';
4 changes: 2 additions & 2 deletions build/glboost.min.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion build/glboost.min.js.map

Large diffs are not rendered by default.

1 change: 0 additions & 1 deletion src/middle_level/loader/ModelConverter.js
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,6 @@ export default class ModelConverter {
glboostMaterial = glBoostContext.createClassicMaterial();
}

let options = gltfModel.asset.extras.glboostOptions;
const defaultShader = this._getDefaultShader(options);
if (defaultShader) {
glboostMaterial.shaderClass = defaultShader;
Expand Down

0 comments on commit 3e7b42c

Please sign in to comment.