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embeddedartistry/cmake-project-skeleton

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Project Title

Provide an introductory paragraph, describing:

  • What your project does
  • Why people should consider using your project
  • Link to project home page

Table of Contents

  1. About the Project
  2. Project Status
  3. Getting Started
    1. Requirements
      1. git-lfs
      2. CMake Build System
    2. Getting the Source
    3. Building
    4. Testing
  4. Documentation
  5. Need Help?
  6. Contributing
  7. Further Reading
  8. Authors
  9. License
  10. Acknowledgments

About the Project

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  • What features does your project provide?
  • Short motivation for the project? (Don't be too long winded)
  • Links to the project site
Show some example code to describe what your project does
Show some of your APIs

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Project Status

Describe the current release and any notes about the current state of the project. Examples: currently compiles on your host machine, but is not cross-compiling for ARM, APIs are not set, feature not implemented, etc.

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Getting Started

Requirements

This project uses Embedded Artistry's standard CMake build system, and dependencies are described in detail on our website.

At a minimum you will need:

  • git-lfs, which is used to store binary files in this repository
  • CMake is the build system
  • Some kind of compiler for your target system.
    • This repository has been tested with:
      • gcc-7, gcc-8, gcc-9
      • arm-none-eabi-gcc
      • Apple clang
      • Mainline clang

git-lfs

This project stores some files using git-lfs.

To install git-lfs on Linux:

sudo apt install git-lfs

To install git-lfs on OS X:

brew install git-lfs

Additional installation instructions can be found on the git-lfs website.

CMake Build System

The official way to install CMake is to use the pre-compiled binaries and installers on the CMake download page. You can also compile CMake from source. CMake can also be installed through popular package managers, although they may be slightly behind the latest release available on the website.

You can install CMake with apt on Linux/WSL:

sudo apt-get install cmake

Note: Does this not work? You may need to add an apt repository.

OS X users can install CMake using Homebrew:

brew install cmake

You can also use Python's pip to install CMake:

$ pip3 install cmake

Make is the default backend for CMake, but our Makefile interface defaults to Ninja. Ninja is similar in purpose to Make, but provides better performance.

To install Ninja on Linux & WSL:

$ sudo apt install ninja-build

To install on OSX:

$ brew install ninja

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Getting the Source

This project uses git-lfs, so please install it before cloning. If you cloned prior to installing git-lfs, simply run git lfs pull after installation.

This project is hosted on GitHub. You can clone the project directly using this command:

git clone --recursive git@github.com:embeddedartistry/project-skeleton.git

If you don't clone recursively, be sure to run the following command in the repository or your build will fail:

git submodule update --init

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Building

If Make is installed, the library can be built by issuing the following command:

make

This will build all targets for your current architecture.

You can clean builds using:

make clean

You can eliminate the generated buildresults folder using:

make distclean

You can also use CMake directly for compiling.

Create a build output folder:

cmake -B buildresults

And build all targets by running

ninja -C buildresults

Cross-compilation is handled using CMake toolchain files. Example files are included in the cmake/toolchains/cross folder. You can write your own cross files for your specific processor by defining the toolchain, compilation flags, and linker flags. These settings will be used to compile the project.

Cross-compilation must be configured using the CMake command when creating the build output folder. For example:

cmake -B buildresults -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/cross/cortex-m3.cmake

Following that, you can run make (at the project root) or ninja to build the project.

Tests will not be cross-compiled. They will only be built for the native platform.

Full instructions for building the project, using alternate toolchains, and running supporting tooling are documented in Embedded Artistry's Standardized CMake Build System on our website.

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Testing

The tests for this project are written in CMocka and Catch, which are included as external dependencies and does not need to be installed on your system. You can run the tests by issuing the following command:

make test

By default, test results are generated for use by the CI server and are formatted in JUnit XML. The test results XML files can be found in buildresults/test/.

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Documentation

Documentation can be built locally by running the following command:

make docs

Documentation can be found in buildresults/docs, and the root page is index.html.

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Need help?

If you need further assistance or have any questions, please file a GitHub issue or send us an email using the Embedded Artistry Contact Form.

You can also reach out on Twitter: mbeddedartistry.

Contributing

If you are interested in contributing to this project, please read our contributing guidelines.

Authors

License

Copyright © 2020 Embedded Artistry LLC

See the LICENSE file for licensing details.

Acknowledgments

Make any public acknowledgments here

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Reusable project skeleton for embedded C & C++ projects using CMake.

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