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assets.go
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/
assets.go
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package nightstrike
const (
backgroundColorHandle = 0
backgroundBitsHandle = 1
welcomeDisplayfontHandle = 2
infofontHandle = 11
heliWidth = 100
heliHeight = 62
soldierRunWidth = 34
soldierRunHeight = 40
)
var (
defensorFrontShape = shape{2, 104, 64, 0}
defensorTurretShape = shape{3, 38, 50, 50}
missileAShape = shape{4, 17, 51, 51}
missileCShape = shape{5, 19, 35, 35}
heliShape = shape{6, 100, 62, 0}
copterFallShape = shape{7, 45, 37, 0}
fireShape = shape{8, 26, 30, 0}
explodeBigShape = shape{9, 100, 70, 100}
soldierRunShape = shape{10, 34, 40, 0}
)
// TODO: move to some external storage
var assetsLevels = [...]string{
assetsLevel0,
assetsLevel1,
// commented because of lask of Flash
//assetsLevel2,
//assetsLevel3,
//assetsLevel4,
}