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CHANGELOG.md

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Changelog

All notable changes to this RoadArchitect project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Version: 2.0_FH] - 2019.xx.xx

Improvements

  • Refactor of Editor code
  • Removed "Buffers" from Scripts
  • Refactor of IsApproximately
  • Updated RoadUtility to use Unity 2019.2 API
  • Added an option to change the desired height of the ramp
  • Refactor of Profiling
  • Added the ability to change default and selected gizmo color

[Version: 1.9_FH] - 2019.04.22

Improvements

  • Improved the Help Window with new Layout and Links
  • Redone #if UNITY_EDITOR in Scripts
  • Removed an empty function

Changed

  • Changed links, which redirected to Github, with the Github Wiki Link of the Master. Closed /issues/6
  • Outcommented unused using directives
  • Changed LICENSE to an md file
  • Minor Layout changes
  • Deleted GSDEditorSkin, since it has no purpose at all

Added

[Version: 1.8_FH] - 2019.02.10

Improvements

  • Added some FH_Tag Optimizable as comments, since there is a way to further optimize the Code tagged by this
  • Added a few Lines of comments to the code, to get a better idea of what the code does

Changed

  • Changed some Layouts of the Scripts
  • Changed some Vars in Scripts to better reflect their purpose

Added

  • Added a few Regions to some Scripts

Fixed

[Version: 1.7.5a_FH] - 2019.01.31

Changed

  • Changed most Layouts of the Scripts
  • Changed some Vars in Scripts to better reflect their purpose

[Version 1.7] - 2018.07.16

Changed

  • Adds support for Unity 2018.x
  • Updates to unit tests
  • No further Informations given at this point

[Version 1.6] - 2017.02.28

Changed

  • Initial Release
  • No further Informations given at this point