Skip to content

MicroGSD/RoadArchitect

master
Switch branches/tags
Code

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
Feb 28, 2017

RoadArchitect

Maintainers Wanted GitHub license Gitter GitHub release Gendarme issues Github All Releases GitHub contributors

Road Architect for Unity. Road architect is a professional quality road system creator featuring dynamic intersections, bridges and many other road objects.

Now with HDRP support: Check the hdrp branch for details.

Working with 2018.3.0. If interested in contributing contact support@microgsd.com.

Videos

Intersections

Intersections

  • Dynamic Procedurally generated based upon lanes, road width and angle of attack.
  • Turn lanes Complete left and right optional turn lanes.
  • Traffic lights Fully functioning and heavily detailed traffic light system including left on yield and right turn lane only lights.
  • Assets Includes several assets such as traffic light poles, street lights, traffic lights, stop signs and more. Most include rigid body versions for dynamic environments.

Bridges

Bridges

  • Bridge wizard Allows for instant creation of professional quality bridges such as causeway, arch, suspension and more. All bridge creation aspects are generated instantly allowing quick iteration.
  • Customization Custom extrusion allows for mix and match of bridge parts. Over 50 bridge parts included.
  • Details Many different types of railing, bases, center dividers included.
  • Curvature Curvature of bridges supported including arch and suspension bridges.

Railing and extrusions

Railing

  • Railing 12+ Railing types included such as K-Rails and W Beams.
  • Center dividers Many center divider options including the most popular configurations such as K-Rails with blinders or street lights. All aspects of mesh extrusion are performed instantly allowing quick iteration.
  • Collision barriers Water barrels and other collision barriers come with prefabricated rigid or static body configurations.
  • Custom extrusion Extrude any custom mesh along the spline with almost limitless customization.

Assets

Assets

  • Road assets several road assets included such as street lights, double lights, stop signs and more. All aspects of road asset placement are done instantly, allowing for quick iterations.
  • Custom assets Place any custom mesh along the spline with an extreme amount of customization options.
  • Signs 300+ U.S. federal and state road signs are pre-built and available for use.
  • Future assets Assets will be added and freely available as time progresses.

Quality

Quality

  • Speed All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous. Optimized road generation results in an average 100ms per (2km road + 1 intersection). Multithreaded support.
  • Quality Most road textures at least 1024x1024 resolution. Most materials include normal and specular maps. Most assets created to federal or state specification.