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rw4_base.py
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rw4_base.py
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"""
This module contains:
- FileReader, FileWriter: classes for reading/writing binary files, supporting different types (int, float, byte,...).
- RenderWare: a class which allows parsing or creating rw4 files.
- Classes for all supported RenderWare4 objects, as well as methods for reading/writing them.
"""
__author__ = 'Eric'
import struct
from mathutils import Matrix, Vector, Quaternion
from collections import namedtuple
from .file_io import FileReader, FileWriter, ArrayFileReader, write_alignment, get_hash
from . import rw4_enums
class ModelError(Exception):
def __init__(self, message, cause_object=None):
super().__init__(message)
self.cause_object = cause_object
class RWHeader:
def __init__(self, render_ware, rw_type_code=0, sub_references=None, p_sub_reference_offsets=0):
self.render_ware = render_ware
self.rw_type_code = rw_type_code
self.p_section_infos = 0
self.p_buffer_data = 0
self.section_count = 0
self.section_manifest = SectionManifest(
render_ware,
field_0=4,
field_4=12
)
self.section_types = SectionTypes(
render_ware,
field_4=12
)
self.section_external_arenas = SectionExternalArenas(
render_ware,
field_0=3,
field_4=0x18,
field_8=1,
field_c=0xffb00000,
field_10=1,
field_14=0,
field_18=0,
field_1c=0
)
self.section_sub_references = SectionSubReferences(
render_ware,
sub_references=sub_references,
field_4=0,
field_8=0,
p_sub_reference_offsets=p_sub_reference_offsets
)
self.section_atoms = SectionAtoms(
render_ware,
field_0=0,
field_4=0
)
def read(self, file: FileReader):
file.seek(28)
self.rw_type_code = file.read_int()
file.read_int() # this one is sectionCount too, but apparently Spore uses the second one
self.section_count = file.read_int() # 24h
file.read_int() # 0x10 if it's a model, 4 if it's a texture
file.read_int() # always 0 ?
self.p_section_infos = file.read_int() # 30h
file.read_int() # always 0x98
file.read_int() # always 0 ?
file.read_int() # always 0 ?
file.read_int() # always 0 ?
self.p_buffer_data = file.read_int()
# we don't need to continue, nothing important here
def write(self, file: FileWriter, buffers_size):
file.write(
b'\x89RW4w32\x00\x0D\x0A\x1A\x0A\x00\x20\x04\x00454\x00000\x00\x00\x00\x00\x00')
file.pack('<iiiiiiiiiii',
self.rw_type_code, self.section_count, self.section_count, 16, 0,
self.p_section_infos, 152,
0, 0, 0,
self.p_buffer_data)
#TODO actually, 4 bytes before this, there are 4 instances of RWBaseResourceDescriptor (size, alignment) pairs
file.pack('<ii', 16, buffers_size)
file.pack('<iiiii', 4, 0, 1, 0, 1)
file.pack('<i', 0) # 0x00C00758 ?
file.pack('<iiiii', 4, 0, 1, 0, 1)
file.pack('<iiiiiii', 0, 1, 0, 0, 0, 0, 0)
p_section_manifest = file.tell()
file.write_int(SectionManifest.type_code)
self.section_manifest.write(file)
self.section_manifest.p_section_types = file.tell() - p_section_manifest
file.write_int(SectionTypes.type_code)
self.section_types.write(file)
self.section_manifest.p_section_external_arenas = file.tell() - p_section_manifest
file.write_int(SectionExternalArenas.type_code)
self.section_external_arenas.write(file)
self.section_manifest.p_section_sub_references = file.tell() - p_section_manifest
file.write_int(SectionSubReferences.type_code)
self.section_sub_references.write(file)
self.section_manifest.p_section_atoms = file.tell() - p_section_manifest
file.write_int(SectionAtoms.type_code)
self.section_atoms.write(file)
# Write the section manifest again now we have all offsets
previous_offset = file.tell()
file.seek(p_section_manifest + 4)
self.section_manifest.write(file)
file.seek(previous_offset)
INDEX_OBJECT = 0
INDEX_NO_OBJECT = 1
INDEX_SUB_REFERENCE = 2
SubReference = namedtuple('SubReference', ('rw_object', 'offset'))
class RenderWare4:
def __init__(self):
self.objects = []
self.header = RWHeader(self)
self.excluded_types = []
def get_objects(self, type_code):
return [x for x in self.objects if x is not None and x.type_code == type_code]
def get_object(self, index):
section_type = index >> 0x16
if section_type == INDEX_OBJECT:
return self.objects[index]
elif section_type == INDEX_SUB_REFERENCE:
return self.objects[self.header.section_sub_references.sub_references[index & 0x3FFFF].rwObject]
elif section_type == INDEX_NO_OBJECT and (index & 0x3FFFF) == 0:
return None
else:
raise NameError("Unsupported index %x" % index)
def get_index(self, rw_object, index_type=INDEX_OBJECT):
if index_type == INDEX_OBJECT:
if rw_object is None:
return -1
return self.objects.index(rw_object)
elif index_type == INDEX_SUB_REFERENCE:
index = INDEX_SUB_REFERENCE << 0x16
for reference in self.header.section_sub_references.sub_references:
if reference.rw_object == rw_object:
return index
index += 1
else:
return -1
elif index_type == INDEX_NO_OBJECT and rw_object is None:
return INDEX_NO_OBJECT << 0x16
else:
raise NameError(f"Unsupported get_index for index_type {index_type}")
def create_object(self, type_code):
"""
Creates an instance of an object, whose type depends on the given type code.
:param type_code:
:return:
"""
for supportedObject in RWObject.__subclasses__():
if supportedObject.type_code == type_code:
obj = supportedObject(self)
self.objects.append(obj)
return obj
return None
def add_object(self, obj):
"""
Adds an object, which will be written into the RenderWare4 data.
:param obj:
:return:
"""
self.objects.append(obj)
def add_sub_reference(self, rw_object, offset):
"""
Adds a subreference that is 'offset' bytes ahead from the object data.
:returns: The int that is used to index this sub reference.
"""
reference = SubReference(rw_object=rw_object, offset=offset)
self.header.section_sub_references.sub_references.append(reference)
return (len(self.header.section_sub_references.sub_references) - 1) | (INDEX_SUB_REFERENCE << 0x16)
def read(self, file: FileReader):
self.header.read(file)
file.seek(self.header.p_section_infos)
for i in range(self.header.section_count):
section_info = RWSectionInfo(self)
section_info.read(file)
obj = self.create_object(section_info.type_code)
if obj is not None:
obj.section_info = section_info
else:
# add a None object anyways so indices work correctly
self.objects.append(None)
for obj in self.objects:
if obj is not None and obj.type_code not in self.excluded_types:
self.seek_to_data(file, obj)
obj.read(file)
def write(self, file: FileWriter):
# First we need to create the list with all the type_codes
self.header.section_count = len(self.objects)
self.header.section_types.type_codes.append(0)
self.header.section_types.type_codes.append(0x10030)
self.header.section_types.type_codes.append(0x10031)
self.header.section_types.type_codes.append(0x10032)
self.header.section_types.type_codes.append(0x10010)
# We do them in a separate list because apparently they have to be sorted
used_type_codes = []
for obj in self.objects:
if obj.type_code not in used_type_codes and obj.type_code != 0x10030:
used_type_codes.append(obj.type_code)
self.header.section_types.type_codes.extend(sorted(used_type_codes))
# Now write the header
self.header.write(file, 0)
# Create section infos for every object
for obj in self.objects:
obj.section_info = RWSectionInfo(
self,
field_04=0,
alignment=obj.alignment,
type_code_index=self.header.section_types.type_codes.index(obj.type_code),
type_code=obj.type_code
)
# Write all objects except BaseResources
for obj in self.objects:
if obj.type_code != BaseResource.type_code:
# write padding so it is aligned
write_alignment(file, obj.alignment)
obj.section_info.p_data = file.tell()
obj.write(file)
obj.section_info.data_size = file.tell() - obj.section_info.p_data
# Write section infos, remember the position where we write them since we will have to write them again
self.header.p_section_infos = file.tell()
for obj in self.objects:
obj.section_info.write(file)
# ??
self.header.section_sub_references.p_sub_reference_offsets = file.tell()
file.write(bytearray(len(self.header.section_sub_references.sub_references) * 8))
# Extra space needed by the Subreferences on runtime
# Before we always wrote 48, so just in case we set that as a minimum (it's probably superfluous, but harmless)
file.write(bytearray(max(48, len(self.header.section_sub_references.sub_references) * 0x18)))
# Now write the BaseResources
self.header.p_buffer_data = file.tell()
for obj in self.objects:
if obj.type_code == BaseResource.type_code:
# write padding so it is aligned
write_alignment(file, obj.alignment)
start_pos = file.tell()
obj.section_info.p_data = start_pos - self.header.p_buffer_data
obj.write(file)
obj.section_info.data_size = file.tell() - start_pos
buffers_size = file.tell() - self.header.p_buffer_data
# Write the section infos again with all the correct data
file.seek(self.header.p_section_infos)
for obj in self.objects:
obj.section_info.write(file)
# We write the header again with all the correct data
file.seek(0)
self.header.write(file, buffers_size)
def seek_to_data(self, file, rw_object):
if self.header is not None and rw_object is not None and rw_object.section_info is not None:
if rw_object.section_info.type_code == BaseResource.type_code:
file.seek(self.header.p_buffer_data + rw_object.section_info.p_data)
else:
file.seek(rw_object.section_info.p_data)
class RWSectionInfo:
def __init__(self, render_ware: RenderWare4, p_data=0, field_04=0, data_size=0, alignment=0, type_code_index=0,
type_code=0):
self.render_ware = render_ware
self.p_data = p_data # 00h
self.field_04 = field_04
self.data_size = data_size # 08h
self.alignment = alignment # 0Ch
self.type_code_index = type_code_index # 10h
self.type_code = type_code # 14h
def read(self, file: FileReader):
self.p_data = file.read_int()
self.field_04 = file.read_int()
self.data_size = file.read_int()
self.alignment = file.read_int()
self.type_code_index = file.read_int()
self.type_code = file.read_int()
def write(self, file: FileWriter):
file.write_int(self.p_data)
file.write_int(self.field_04)
file.write_int(self.data_size)
file.write_int(self.alignment)
file.write_int(self.type_code_index)
file.write_int(self.type_code)
class RWObject:
type_code = 0
alignment = 4
def __init__(self, render_ware: RenderWare4):
self.render_ware = render_ware
self.section_info = None
def read(self, file: FileReader):
pass
def write(self, file: FileWriter):
pass
class RWBaseResourceDescriptor:
def __init__(self):
self.size = 0
self.alignment = 0
def read(self, file: FileReader):
self.size = file.read_int()
self.alignment = file.read_int()
def write(self, file: FileWriter):
file.write_int(self.size)
file.write_int(self.alignment)
class SectionManifest(RWObject):
type_code = 0x10004
def __init__(self, render_ware: RenderWare4, field_0=4, field_4=12):
super().__init__(render_ware)
# all offsets are relative to the beginning of this section
self.field_0 = field_0
self.field_4 = field_4
self.p_section_types = 0
self.p_section_external_arenas = 0
self.p_section_sub_references = 0
self.p_section_atoms = 0
def read(self, file: FileReader):
self.field_0 = file.read_int()
self.field_4 = file.read_int()
self.p_section_types = file.read_int()
self.p_section_external_arenas = file.read_int()
self.p_section_sub_references = file.read_int()
self.p_section_atoms = file.read_int()
def write(self, file: FileWriter):
file.write_int(self.field_0)
file.write_int(self.field_4)
file.write_int(self.p_section_types)
file.write_int(self.p_section_external_arenas)
file.write_int(self.p_section_sub_references)
file.write_int(self.p_section_atoms)
class SectionTypes(RWObject):
type_code = 0x10005
def __init__(self, render_ware: RenderWare4, field_4=12):
super().__init__(render_ware)
self.field_4 = field_4
self.type_codes = []
def read(self, file: FileReader):
count = file.read_int()
self.field_4 = file.read_int()
for i in range(count):
self.type_codes.append(file.read_int())
def write(self, file: FileWriter):
file.write_int(len(self.type_codes))
file.write_int(self.field_4)
for x in self.type_codes:
file.write_int(x)
class SectionExternalArenas(RWObject):
type_code = 0x10006
def __init__(self, render_ware: RenderWare4,
field_0=3, field_4=0x18, field_8=1, field_c=0xffb00000,
field_10=1, field_14=0, field_18=0, field_1c=0):
super().__init__(render_ware)
self.field_0 = field_0
self.field_4 = field_4
self.field_8 = field_8
self.field_c = field_c
self.field_10 = field_10
self.field_14 = field_14
self.field_18 = field_18
self.field_1c = field_1c
def read(self, file: FileReader):
self.field_0 = file.read_int()
self.field_4 = file.read_int()
self.field_8 = file.read_int()
self.field_c = file.read_int()
self.field_10 = file.read_int()
self.field_14 = file.read_int()
self.field_18 = file.read_int()
self.field_1c = file.read_int()
def write(self, file: FileWriter):
file.write_int(self.field_0)
file.write_int(self.field_4)
file.write_int(self.field_8)
file.write_uint(self.field_c)
file.write_int(self.field_10)
file.write_int(self.field_14)
file.write_int(self.field_18)
file.write_int(self.field_1c)
class SectionSubReferences(RWObject):
type_code = 0x10007
def __init__(self, render_ware: RenderWare4, sub_references=None, field_4=0, field_8=0, p_sub_reference_offsets=0):
super().__init__(render_ware)
self.sub_references = sub_references
if self.sub_references is None:
self.sub_references = []
self.field_4 = field_4
self.field_8 = field_8
self.p_sub_reference_offsets = p_sub_reference_offsets
def read(self, file: FileReader):
count = file.read_int()
self.field_4 = file.read_int()
self.field_8 = file.read_int()
# this is the end of the offsets
file.read_int()
self.p_sub_reference_offsets = file.read_int()
# the count again
file.read_int()
previous_position = file.tell()
file.seek(self.p_sub_reference_offsets)
for i in range(count):
reference = SubReference(self.render_ware.get_object(file.read_int()), file.read_int())
self.sub_references.append(reference)
file.seek(previous_position)
def write(self, file: FileWriter):
file.write_int(len(self.sub_references))
file.write_int(self.field_4)
file.write_int(self.field_8)
file.write_int(self.p_sub_reference_offsets + len(self.sub_references) * 8)
file.write_int(self.p_sub_reference_offsets)
file.write_int(len(self.sub_references))
if self.p_sub_reference_offsets != 0:
previous_position = file.tell()
file.seek(self.p_sub_reference_offsets)
for reference in self.sub_references:
file.write_int(self.render_ware.get_index(reference.rw_object))
file.write_int(reference.offset)
file.seek(previous_position)
class SectionAtoms(RWObject):
type_code = 0x10008
def __init__(self, render_ware: RenderWare4, field_0=0, field_4=0):
super().__init__(render_ware)
self.field_0 = field_0
self.field_4 = field_4
def read(self, file: FileReader):
self.field_0 = file.read_int()
self.field_4 = file.read_int()
def write(self, file: FileWriter):
file.write_int(self.field_0)
file.write_int(self.field_4)
class BaseResource(RWObject):
type_code = 0x10030
alignment = 4
def __init__(self, render_ware: RenderWare4, data=None):
super().__init__(render_ware)
self.data = data
def read(self, file: FileReader):
self.data = file.read(self.section_info.data_size)
def write(self, file: FileWriter):
file.write(self.data)
# Used by the ModAPI
class TextureOverride(RWObject):
# This is actually the 'Light' type, but Spore does not use it
type_code = 0x20008
alignment = 4
def __init__(self, render_ware: RenderWare4, name: str):
super().__init__(render_ware)
self.name = name
def read(self, file: FileReader):
if file.read_uint() == get_hash("TextureOverride"):
self.name = ""
char = file.read(1)[0]
while char != 0:
self.name += chr(char)
def write(self, file: FileWriter):
file.write_uint(get_hash("TextureOverride"))
file.write(bytearray(self.name, "ascii"))
file.write_ubyte(0)
class Raster(RWObject):
type_code = 0x20003
alignment = 4
def __init__(self, render_ware: RenderWare4):
super().__init__(render_ware)
self.texture_format = 0
self.texture_flags = 8 # 0x200 -> D3DUSAGE_AUTOGENMIPMAP, 0x10 -> D3DUSAGE_DYNAMIC
self.volume_depth = 0 # used in volume textures
self.dx_base_texture = 0 # IDirect3DBaseTexture9*, unused in the file
self.width = 0
self.height = 0
self.field_10 = 8 # usually 8
self.mipmap_levels = 0
self.field_14 = 0
self.field_18 = 0
self.texture_data = None
def read(self, file: FileReader):
self.texture_format = file.read_int() # 00h
self.texture_flags = file.read_short() # 04h
self.volume_depth = file.read_ushort() # 06h
self.dx_base_texture = file.read_int() # 08h
self.width = file.read_ushort() # 0Ch
self.height = file.read_ushort() # 0Eh
self.field_10 = file.read_byte() # 10h
self.mipmap_levels = file.read_byte() # 11h
file.read_short()
self.field_14 = file.read_int() # 14h
self.field_18 = file.read_int() # 18h
self.texture_data = self.render_ware.get_object(file.read_int()) # 1Ch
def write(self, file: FileWriter):
file.write_int(self.texture_format)
file.write_short(self.texture_flags)
file.write_ushort(self.volume_depth)
file.write_int(self.dx_base_texture)
file.write_ushort(self.width)
file.write_ushort(self.height)
file.write_byte(self.field_10)
file.write_byte(self.mipmap_levels)
file.write_short(0) # padding
file.write_int(self.field_14)
file.write_int(self.field_18)
file.write_int(self.render_ware.get_index(self.texture_data))
def from_dds(self, dds_texture):
self.width = dds_texture.dwWidth
self.height = dds_texture.dwHeight
self.volume_depth = dds_texture.dwDepth
self.mipmap_levels = dds_texture.dwMipMapCount
self.texture_format = dds_texture.ddsPixelFormat.dwFourCC
if self.texture_format == 0:
flags = dds_texture.ddsPixelFormat.dwFlags
if (flags & DDSTexture.DDSPixelFormat.DDPF_RGB) != 0:
if (flags & DDSTexture.DDSPixelFormat.DDPF_ALPHAPIXELS) != 0 or \
(flags & DDSTexture.DDSPixelFormat.DDPF_ALPHA) != 0:
self.texture_format = rw4_enums.D3DFMT_A8R8G8B8
else:
self.texture_format = rw4_enums.D3DFMT_R8G8B8
elif (flags & DDSTexture.DDSPixelFormat.DDPF_ALPHAPIXELS) != 0 or \
(flags & DDSTexture.DDSPixelFormat.DDPF_ALPHA) != 0:
self.texture_format = rw4_enums.D3DFMT_A8
else:
raise OSError("Texture format not supported")
def to_dds(self):
dds_texture = DDSTexture()
dds_texture.dwWidth = self.width
dds_texture.dwHeight = self.height
dds_texture.dwDepth = self.volume_depth
dds_texture.dwMipMapCount = self.mipmap_levels
if self.texture_format == rw4_enums.D3DFMT_A8R8G8B8:
dds_texture.ddsPixelFormat.dwFourCC = 0
dds_texture.ddsPixelFormat.dwFlags = \
DDSTexture.DDSPixelFormat.DDPF_RGB | DDSTexture.DDSPixelFormat.DDPF_ALPHAPIXELS
dds_texture.ddsPixelFormat.dwRGBBitCount = 32
elif self.texture_format == rw4_enums.D3DFMT_R8G8B8:
dds_texture.ddsPixelFormat.dwFourCC = 0
dds_texture.ddsPixelFormat.dwFlags = DDSTexture.DDSPixelFormat.DDPF_RGB
dds_texture.ddsPixelFormat.dwRGBBitCount = 24
elif self.texture_format == rw4_enums.D3DFMT_A8:
dds_texture.ddsPixelFormat.dwFourCC = 0
dds_texture.ddsPixelFormat.dwFlags = DDSTexture.DDSPixelFormat.DDPF_ALPHAPIXELS
dds_texture.ddsPixelFormat.dwRGBBitCount = 8
else:
dds_texture.ddsPixelFormat.dwFourCC = self.texture_format
dds_texture.data = self.texture_data.data
return dds_texture
class VertexDescription(RWObject):
type_code = 0x20004
alignment = 4
def __init__(self, render_ware: RenderWare4):
super().__init__(render_ware)
self.field_0 = 0
self.field_4 = 0
self.dx_vertex_declaration = 0 # IDirect3DVertexDeclaration9*, not used in file
self.vertex_elements = []
# I assume vertexSize is a byte and there is another byte before; otherwise, the value would be big-endian
self.field_0E = 0
self.vertex_size = 0
self.field_10 = 0
self.field_14 = 0
self.vertex_class = None
def read(self, file: FileReader):
self.field_0 = file.read_int()
self.field_4 = file.read_int()
self.dx_vertex_declaration = file.read_int()
element_count = file.read_short()
self.field_0E = file.read_byte()
self.vertex_size = file.read_byte()
file.read_int() # element flags
self.field_14 = file.read_int()
for i in range(0, element_count):
element = rw4_enums.VertexElement()
element.read(file)
self.vertex_elements.append(element)
self.vertex_class = rw4_enums.create_rw_vertex_class(self.vertex_elements)
def write(self, file: FileWriter):
file.write_int(self.field_0)
file.write_int(self.field_4)
file.write_int(self.dx_vertex_declaration)
file.write_short(len(self.vertex_elements))
file.write_byte(self.field_0E)
file.write_byte(self.vertex_size)
element_flags = 0
for element in self.vertex_elements:
element_flags |= 1 << element.rw_decl
file.write_int(element_flags)
file.write_int(self.field_14)
for element in self.vertex_elements:
element.write(file)
def read_vertex(self, file: FileReader):
v = rw4_enums.read_rw_vertex(self.vertex_elements, self.vertex_class, file)
return v
class VertexBuffer(RWObject):
type_code = 0x20005
alignment = 4
def __init__(self,
render_ware, vertex_description=None, base_vertex_index=0,
vertex_count=0, field_10=0, vertex_size=0, vertex_data=None):
super().__init__(render_ware)
self.vertex_description = vertex_description
self.field_4 = 0
self.base_vertex_index = base_vertex_index
self.vertex_count = vertex_count
self.field_10 = field_10
self.vertex_size = vertex_size
self.vertex_data = vertex_data
def read(self, file: FileReader):
self.vertex_description = self.render_ware.get_object(file.read_int())
self.field_4 = file.read_int()
self.base_vertex_index = file.read_int() # 08h
self.vertex_count = file.read_int() # 0Ch
self.field_10 = file.read_int() # 10h
self.vertex_size = file.read_int() # 14h
self.vertex_data = self.render_ware.get_object(file.read_int()) # 18h
def write(self, file: FileWriter):
file.write_int(self.render_ware.get_index(self.vertex_description))
file.write_int(self.field_4)
file.write_int(self.base_vertex_index)
file.write_int(self.vertex_count)
file.write_int(self.field_10)
file.write_int(self.vertex_size)
file.write_int(self.render_ware.get_index(self.vertex_data))
def process_data(self, file: FileReader):
if self.vertex_description is None:
raise ModelError("Cannot process vertices without a vertex description.", self)
elif self.vertex_data is None:
raise ModelError("Cannot process vertices without a data buffer.", self)
vertex_stream = ArrayFileReader(self.vertex_data.data)
vertices = []
for i in range(self.vertex_count):
vertices.append(self.vertex_description.read_vertex(vertex_stream))
return vertices
def has_element(self, rw_decl) -> bool:
for e in self.vertex_description.vertex_elements:
if e.rw_decl == rw_decl:
return True
return False
class IndexBuffer(RWObject):
type_code = 0x20007
alignment = 4
def __init__(self, render_ware: RenderWare4,
start_index=0, primitive_count=0, usage=8, index_format=101, primitive_type=4, index_data=None):
super().__init__(render_ware)
self.dx_index_buffer = 0 # IDirect3DIndexBuffer9*, not used in file
self.start_index = start_index
self.primitive_count = primitive_count
self.usage = usage # usually D3DUSAGE_WRITEONLY
self.format = index_format # D3DFMT_INDEX16 or D3DFMT_INDEX32, apparently Spore only supports the first one
self.primitive_type = primitive_type # usually D3DPRIMITIVETYPE.D3DPT_TRIANGLELIST
self.index_data = index_data
def read(self, file):
self.dx_index_buffer = file.read_int()
# this is added to every index
self.start_index = file.read_int()
self.primitive_count = file.read_int()
self.usage = file.read_int()
self.format = file.read_int()
self.primitive_type = file.read_int()
self.index_data = self.render_ware.get_object(file.read_int())
def write(self, file):
file.write_int(self.dx_index_buffer)
file.write_int(self.start_index)
file.write_int(self.primitive_count)
file.write_int(self.usage)
file.write_int(self.format)
file.write_int(self.primitive_type)
file.write_int(self.render_ware.get_index(self.index_data))
def process_data(self, file: FileReader):
if self.index_data is None:
raise ModelError("Cannot process indices without a data buffer.", self)
indices = []
index_stream = ArrayFileReader(self.index_data.data)
fmt = '<H' if self.format == rw4_enums.D3DFMT_INDEX16 else '<I'
for i in range(self.primitive_count):
indices.append(index_stream.unpack(fmt)[0])
return indices
class SkinMatrixBuffer(RWObject):
type_code = 0x7000f
alignment = 16
def __init__(self, render_ware: RenderWare4):
super().__init__(render_ware)
self.p_matrix_data = 0 # in file, offset, in the game a pointer to it
self.data = [] # 4x4 matrices, last row is ignored
self.field_8 = 0
self.field_C = 0
def read(self, file: FileReader):
self.p_matrix_data = file.read_int()
count = file.read_int()
self.field_8 = file.read_int()
self.field_C = file.read_int()
for _ in range(count):
matrix = Matrix.Identity(4)
for i in range(3):
for j in range(4):
matrix[i][j] = file.read_float()
self.data.append(matrix)
def write(self, file: FileWriter):
self.p_matrix_data = file.tell() + 16
file.write_int(self.p_matrix_data)
file.write_int(len(self.data))
file.write_int(self.field_8)
file.write_int(self.field_C)
for matrix in self.data:
for i in range(3):
for j in range(4):
file.write_float(matrix[i][j])
class AnimationSkin(RWObject):
type_code = 0x70003
alignment = 16
class BonePose:
def __init__(self, matrix=None, translation=None):
self.matrix = matrix if matrix is not None else Matrix.Identity(3)
self.translation = translation if translation is not None else Vector((0, 0, 0))
def read(self, file):
for i in range(3):
for j in range(3):
self.matrix[i][j] = file.read_float()
file.read_int() # 0
for i in range(3):
self.translation[i] = file.read_float()
file.read_int() # 0
def write(self, file):
for i in range(3):
for j in range(3):
file.write_float(self.matrix[i][j])
file.write_int(0)
for i in range(3):
file.write_float(self.translation[i])
file.write_int(0)
def __init__(self, render_ware: RenderWare4):
super().__init__(render_ware)
self.p_matrix_data = 0 # in file, offset, in the game a pointer to it
self.data = []
self.field_8 = 0
self.field_C = 0
def read(self, file: FileReader):
self.p_matrix_data = file.read_int()
count = file.read_int()
self.field_8 = file.read_int()
self.field_C = file.read_int()
for i in range(0, count):
pose = AnimationSkin.BonePose()
pose.read(file)
self.data.append(pose)
def write(self, file: FileWriter):
self.p_matrix_data = file.tell() + 16
file.write_int(self.p_matrix_data)
file.write_int(len(self.data))
file.write_int(self.field_8)
file.write_int(self.field_C)
for pose in self.data:
pose.write(file)
class Mesh(RWObject):
type_code = 0x20009
alignment = 4
def __init__(self, render_ware: RenderWare4, field_0=0, primitive_type=0, index_buffer=None, triangle_count=0,
first_index=0, primitive_count=0, first_vertex=0, vertex_count=0):
super().__init__(render_ware)
self.field_0 = field_0
self.primitive_type = primitive_type
self.index_buffer = index_buffer
self.triangle_count = triangle_count
self.first_index = first_index
self.primitive_count = primitive_count
self.first_vertex = first_vertex
self.vertex_count = vertex_count
self.vertex_buffers = []
def read(self, file: FileReader):
self.field_0 = file.read_int()
self.primitive_type = file.read_int()
self.index_buffer = self.render_ware.get_object(file.read_int())
self.triangle_count = file.read_int()
vertex_buffers_count = file.read_int()
self.first_index = file.read_int()
self.primitive_count = file.read_int()
self.first_vertex = file.read_int()
self.vertex_count = file.read_int()
for i in range(0, vertex_buffers_count):
self.vertex_buffers.append(self.render_ware.get_object(file.read_int()))
def write(self, file: FileWriter):
file.write_int(self.field_0)
file.write_int(self.primitive_type)
file.write_int(self.render_ware.get_index(self.index_buffer))
file.write_int(self.triangle_count)
file.write_int(len(self.vertex_buffers))
file.write_int(self.first_index)
file.write_int(self.primitive_count)
file.write_int(self.first_vertex)
file.write_int(self.vertex_count)
for buffer in self.vertex_buffers:
if buffer is None:
index = self.render_ware.get_index(None, INDEX_NO_OBJECT)
else:
index = self.render_ware.get_index(buffer)
file.write_int(index)
class MeshCompiledStateLink(RWObject):
type_code = 0x2001a
alignment = 4
def __init__(self, render_ware: RenderWare4, mesh=None):
super().__init__(render_ware)
self.mesh = mesh
self.compiled_states = []
def read(self, file: FileReader):
self.mesh = self.render_ware.get_object(file.read_int())
count = file.read_int()
for i in range(0, count):
self.compiled_states.append(self.render_ware.get_object(file.read_int()))
def write(self, file: FileWriter):
file.write_int(self.render_ware.get_index(self.mesh))
file.write_int(len(self.compiled_states))
for compiledState in self.compiled_states:
file.write_int(self.render_ware.get_index(compiledState))
class CompiledState(RWObject):
type_code = 0x2000b
alignment = 16
def __init__(self, render_ware: RenderWare4):
super().__init__(render_ware)
self.render_ware = render_ware
self.data = bytearray()