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Prune old egui memory data when reaching some limit #3299

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merged 8 commits into from
Sep 4, 2023
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@emilk emilk commented Sep 4, 2023

Previously egui would just accumulate state over time, growing its memory more and more if the user had unique Ids with persisted state, e.g. a lot of CollapsingHeaders or Windows with different names. This leads to slow load and save of eframe apps with persistence.

With this PR egui will now forget the oldest data of each type that hasn't been read in a while. That is, if you load and save your app state many times, egui will eventually drop the thing that never been read.

The limit can be set with egui_ctx.memory_mut(|m| m.data.set_max_bytes_per_type(1_000_000));

The default is 256 kiB per type. For reference, a CollapsingHeader takes around 200 bytes to store, so that's over a thousand different collapsing headers in your application.

@emilk emilk added the egui label Sep 4, 2023
@emilk emilk merged commit 8c84bbf into master Sep 4, 2023
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@emilk emilk deleted the emilk/memory-gc branch September 4, 2023 19:46
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Add a way to clear storage
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