Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dynamic Res beta in Spider-Man #100

Open
Zay003 opened this issue Sep 13, 2023 · 1 comment
Open

Dynamic Res beta in Spider-Man #100

Zay003 opened this issue Sep 13, 2023 · 1 comment

Comments

@Zay003
Copy link

Zay003 commented Sep 13, 2023

Using the 0.2007-beta3 in Spider-Man to change the way that dynamic res is handled causes the game to default to balanced mode. Confirmed this by setting the preset for balanced to C which causes the ghosting bug when running up buildings. Changing the value for DynamicResMinOffset from -1 to 0 doesn't fix this. In fact, the only way to change the dynamic res threshold is to set ForceDLAA to true and set a value lower than -1 (like -144), but this does not properly change the scaling on both axes. To my knowledge, Spider-Man handles the dynamic res dlss option by scaling down from the base resolution down to 728p (on a 1440p monitor) in increments of 64 pixels (so 1440p to 1376p, 1312p, 1248p, etc.).

@BenjaminMV99
Copy link

Hello, how do I activate the DSR option? I couldn't find instructions on how to activate it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants