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AmbientOcclusion

This code is about ambient occlusion from GPU Gems 2 & 3.

Please refer to this to see the details.

result_merged

Keyboard Commands

  • 1 key: select dynamic ambient occlusion algorithm
  • 2 key: select high quality ambient occlusion algorithm
  • up key: increase the number of passes
  • down key: decrease the number of passes
  • r key: toggle robustness when high quality ambient occlusion algorithm is selected
  • e(+left shift) key: increase(decrease) proximity tolerance when high quality ambient occlusion algorithm is selected
  • d(+left shift) key: increase(decrease) distance attenuation when high quality ambient occlusion algorithm is selected
  • t(+left shift) key: increase(decrease) triangle attenuation when high quality ambient occlusion algorithm is selected
  • b key: toggle bent normal activation when calculating light effects
  • l key: toggle light effects
  • c key: capture the current frame
  • SPACE key: pause rendering
  • q/ESC key: exit

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