New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Codeblocks project for emscripten SDL test folder #9857
Comments
Thanks @tecan ! In addition to people finding this here, perhaps this could be added to the docs somewhere? The emscripten.org website docs are under |
This issue has been automatically marked as stale because there has been no activity in the past year. It will be closed automatically if no further activity occurs in the next 30 days. Feel free to re-open at any time if this issue is still relevant. |
belongs in the tests folder or a SDL-examples folder. i will try and cram it into site/ if it goes stale again hehe. |
This issue has been automatically marked as stale because there has been no activity in the past year. It will be closed automatically if no further activity occurs in the next 30 days. Feel free to re-open at any time if this issue is still relevant. |
kripken maybe you can do this before it closes ? |
has all the source files and builds them to html files after setting
https://raw.githubusercontent.com/tecan/IrrlichtDemos/master/FeatureDemos/emscripten/EMEText/compiler-setup.png
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="SDL Examples Emscripten" /> <Option pch_mode="0" /> <Option compiler="emscripten" /> <Build> <Target title="sdl2_audio_beep"> <Option output="./sdl2_audio_beep.html" prefix_auto="0" extension_auto="0" /> <Option type="1" /> <Option compiler="emscripten" /> <Option projectResourceIncludeDirsRelation="1" /> </Target> <Target title="sdl2_canvas_blank"> <Option output="sdl2_canvas_blank.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_canvas_palette"> <Option output="sdl2_canvas_palette.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_canvas_palette2"> <Option output="sdl2_canvas_palette2.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_canvas_proxy"> <Option output="sdl2_canvas_proxy.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_canvas_size"> <Option output="sdl2_canvas_size.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_canvas_twice"> <Option output="sdl2_canvas_twice.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2 canvas write"> <Option output="sdlcanvaswrite.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl custom cursor"> <Option output="sdlcustomcursor.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl_fog_density"> <Option output="sdl_fog_density.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_fog_exp2"> <Option output="sdl2_fog_exp2.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_fog_linear"> <Option output="sdl2_fog_linear.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2 fog negative"> <Option output="sdl2_fog_negative.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2 fog simple"> <Option output="sdl2_fog_simple.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2 gfx"> <Option output="sdl2_gfx.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2 gl frames swap"> <Option output="sdl2_gl_frames_swap.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_gl_read"> <Option output="sdl2_gl_read.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_image"> <Option output="sdl2_image.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_image_prepare"> <Option output="sdl2_image_prepare.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_image_preapare_data"> <Option output="sdl2_image_preapare_data.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_key"> <Option output="sdl2_key.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_misc"> <Option output="sdl2_misc.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_mixer"> <Option output="sdl2_mixer.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_mixer_wav"> <Option output="sdl2_mixer_wav.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_mouse"> <Option output="sdl2_mouse.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_net_client"> <Option output="sdl2_net_client.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_net_server"> <Option output="sdl2_net_server.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_pumpevents"> <Option output="sdl2_pumpevents.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_swsurface"> <Option output="sdl2_swsurface.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_text"> <Option output="sdl2_text.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_threads"> <Option output="sdl2_threads.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_timer"> <Option output="sdl2_timer.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2_ttf"> <Option output="sdl2_ttf.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> <Target title="sdl2glshader"> <Option output="sdl2glshader.html" prefix_auto="0" extension_auto="0" /> <Option type="0" /> <Option compiler="emscripten" /> </Target> </Build> <VirtualTargets> <Add alias="All" targets="sdl2_audio_beep;" /> </VirtualTargets> <Compiler> <Add option="-s USE_SDL=2" /> </Compiler> <Linker> <Add option="-s USE_SDL=2" /> <Add option="-s USE_SDL_IMAGE=2" /> <Add option='-s SDL2_IMAGE_FORMATS='["png"]'' /> <Add option="-s USE_SDL_TTF=2" /> <Add library="GLESv2" /> <Add library="GL" /> <Add library="SDL" /> </Linker> <Unit filename="sdl2_audio_beep.cpp"> <Option target="sdl2_audio_beep" /> </Unit> <Unit filename="sdl2_canvas_blank.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_blank" /> </Unit> <Unit filename="sdl2_canvas_palette.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_palette" /> </Unit> <Unit filename="sdl2_canvas_palette_2.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_palette2" /> </Unit> <Unit filename="sdl2_canvas_proxy.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_proxy" /> </Unit> <Unit filename="sdl2_canvas_size.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_size" /> </Unit> <Unit filename="sdl2_canvas_twice.c"> <Option compilerVar="CC" /> <Option target="sdl2_canvas_twice" /> </Unit> <Unit filename="sdl2_canvas_write.cpp"> <Option target="sdl2 canvas write" /> </Unit> <Unit filename="sdl2_custom_cursor.c"> <Option compilerVar="CC" /> <Option target="sdl custom cursor" /> </Unit> <Unit filename="sdl2_fog_density.c"> <Option compilerVar="CC" /> <Option target="sdl_fog_density" /> </Unit> <Unit filename="sdl2_fog_exp2.c"> <Option compilerVar="CC" /> <Option target="sdl2_fog_exp2" /> </Unit> <Unit filename="sdl2_fog_linear.c"> <Option compilerVar="CC" /> <Option target="sdl2_fog_linear" /> </Unit> <Unit filename="sdl2_fog_negative.c"> <Option compilerVar="CC" /> <Option target="sdl2 fog negative" /> </Unit> <Unit filename="sdl2_fog_simple.c"> <Option compilerVar="CC" /> <Option target="sdl2 fog simple" /> </Unit> <Unit filename="sdl2_gfx.cpp"> <Option target="sdl2 gfx" /> </Unit> <Unit filename="sdl2_gl_frames_swap.c"> <Option compilerVar="CC" /> <Option target="sdl2 gl frames swap" /> </Unit> <Unit filename="sdl2_gl_read.c"> <Option compilerVar="CC" /> <Option target="sdl2_gl_read" /> </Unit> <Unit filename="sdl2_image.c"> <Option compilerVar="CC" /> <Option target="sdl2_image" /> </Unit> <Unit filename="sdl2_image_prepare.c"> <Option compilerVar="CC" /> <Option target="sdl2_image_prepare" /> </Unit> <Unit filename="sdl2_image_prepare_data.c"> <Option compilerVar="CC" /> <Option target="sdl2_image_preapare_data" /> </Unit> <Unit filename="sdl2_key.c"> <Option compilerVar="CC" /> <Option target="sdl2_key" /> </Unit> <Unit filename="sdl2_misc.c"> <Option compilerVar="CC" /> <Option target="sdl2_misc" /> </Unit> <Unit filename="sdl2_mixer.c"> <Option compilerVar="CC" /> <Option target="sdl2_mixer" /> </Unit> <Unit filename="sdl2_mixer_wav.c"> <Option compilerVar="CC" /> <Option target="sdl2_mixer_wav" /> </Unit> <Unit filename="sdl2_mouse.c"> <Option compilerVar="CC" /> <Option target="sdl2_mouse" /> </Unit> <Unit filename="sdl2_net_client.c"> <Option compilerVar="CC" /> <Option target="sdl2_net_client" /> </Unit> <Unit filename="sdl2_net_server.c"> <Option compilerVar="CC" /> <Option target="sdl2_net_server" /> </Unit> <Unit filename="sdl2_pumpevents.c"> <Option compilerVar="CC" /> <Option target="sdl2_pumpevents" /> </Unit> <Unit filename="sdl2_swsurface.c"> <Option compilerVar="CC" /> <Option target="sdl2_swsurface" /> </Unit> <Unit filename="sdl2_text.c"> <Option compilerVar="CC" /> <Option target="sdl2_text" /> </Unit> <Unit filename="sdl2_threads.c"> <Option compilerVar="CC" /> <Option target="sdl2_threads" /> </Unit> <Unit filename="sdl2_timer.c"> <Option compilerVar="CC" /> <Option target="sdl2_timer" /> </Unit> <Unit filename="sdl2_ttf.c"> <Option compilerVar="CC" /> <Option target="sdl2_ttf" /> </Unit> <Unit filename="sdl2glshader.c"> <Option compilerVar="CC" /> <Option target="sdl2glshader" /> </Unit> <Extensions> <code_completion /> <debugger /> <envvars /> </Extensions> </Project> </CodeBlocks_project_file>
The text was updated successfully, but these errors were encountered: