Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Increased reset capacitor latency (NESBoard) #403

Merged
merged 2 commits into from
May 13, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
2 changes: 1 addition & 1 deletion Breaknes/BreaksCore/CoreApi.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

#pragma once

#if defined(_WIN32) && !defined(BREAKS_CORE_STATIC)
#if defined(_WINDOWS) && !defined(BREAKS_CORE_STATIC)
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT
Expand Down
2 changes: 1 addition & 1 deletion Breaknes/BreaksCore/NESBoard.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -210,7 +210,7 @@ namespace Breaknes
// The real board has a capacitor that controls the reset and also the CIC interferes with it, but we simplify all this.
// Discussion here: https://forums.nesdev.org/viewtopic.php?t=19792 (nice phenomenon btw)

resetHalfClkCounter_CPU = 640000;
resetHalfClkCounter_CPU = 6400000;
resetHalfClkCounter_PPU = 64;
}

Expand Down