Remove unnecessary memory allocations #40
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As
DispatchMessageQueue()
is called every frame, the unnecessary memory allocations quickly add up and mean that you game gets hit with garbage collection where it's not necessary.There are 3 changes here:
m_MessageList
(most of the time), just return immediately - stops unnecessarily creating and copying an empty listm_MessageList
. This means thatmessageListCopy
is the correct size, and we don't have to useAddRange()
(which allocates memory, if I remember correctly - but it definitely does if there's more messages that the default list size)foreach
with a simplefor
loop, which doesn't allocate any memory