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Bounce Mode #19
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Possibly forever, but I prefer something like: bounce-seconds: 15 teleport-target: x y z [world] |
@SlimeDog So they bounce for 15 seconds then get teleported to the specified location? |
That's the idea. There may be a more general way to encode the data. Probably bounce should be allowed in any mode. Then the teleport target isn't needed. I use command mode (mvtp), because the teleport target is in a different world. (Perhaps /vs set world does that; I didn't try.) So I would configure something like:
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@SlimeDog Ok, by the way it is possible to set the spawn for a different world. /vs set (world). The world is not the name of the current world you are in but the world that you are setting it for. I will hopefully get to this sometime soon. I am currently working on a fairly large update for https://github.com/endercrest/ColorCube |
Good to know about /vs set. That makes my configuration easier. Just set the (same) spawn in each world, and I'm good to go. :) No hurry on the bounce. It's just a fun addition. Default should be 0, of course. |
Any time to add this? It's been a while. :) |
Added via the options command in V1.19.3 |
Excellent. Please see #86. |
Instead of teleporting, launch the player upwards so that they bounce along the void. Does this go on forever?
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