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feat(content): Add Remnant Cognizance missions (#4871)
Summary A new mission set continuing the story of the Remnant and void sprites, in which the Remnant conduct more research, discover a hostile presence hunting the void sprites, and the Remnant embark on a means of preserving them. Meanwhile, something strange appears in the Ember Waste. Adds: 14 visible missions (and 1 invisible mission) 1 new ship (the ember waste node - not acquirable) 6 new systems (5 are present from the start, 1 appears via event) 1 new visit-able station (found in the system that appears via event) 3 new wormholes (1 are present from the start, 2 appear via event) Makes all the remaining planets in the Remnant trio of systems visitable gas-giants. Lore implications: The Remnant know how to lure and capture void sprites The ability to create quasi-cloaking effects on a station-sized scale is fairly old Remnant tech. (quasi-cloak as in making the subject ghost-like, insubstantial, and virtually invisible to sensors) The Remnant know how to build space stations in gas-giants (at least, in the upper atmosphere, but deep enough to require gaslining) There is another entity that seems particularly interested in the Void Sprites, but is unknown, aside from demonstration hints at telepathy (nowhere near as coherent or refined as the Archons, though). There was a hidden system in the Ember Waste. Co-authored-by: Amazinite <jsteck2000@gmail.com> Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com> Co-authored-by: Arrow2thekn33 <33186717+Arrow2thekn33@users.noreply.github.com> Co-authored-by: Nate Graham <pointedstick@zoho.com> Co-authored-by: Wizrad <jbw3636@gmail.com> Co-authored-by: Becca Tommaso <tommasobecca03@gmail.com>
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