Adjust system arrival point's and intersystem travel mechanics #9861
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I actually like that escorts arrive scattered with a jump drive, it gives you incentive to use hyperdrives and makes fighting more interesting. I honestly dont know why your escorts would be able to target where exactly they're going in a system with a JD they barely understand, gameplay should be the focus anyway |
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It's probably worth noting that this isn't strictly true. In fact, connecting Hai space and Human space communications is a significant plot point in the Hai campaign, and the lack of communications in some parts is noted in FW and a plot element of the planned story for the Republic. Also, given the foreshortened scale of the systems, the short range scanners are, in effect, long range scanners. This pulls apart one particular point:
Hyperdrive initiation means that you're a) disconnected from the comms network during jump, and b) temporarily blind as you effectively travel ftl As for Jump drive, it was fine that you were scattered when all ships arrived right next to the star. Now that arrival distances exist/ if/when/as arrival distances are implemented, it presents a major tactical hazard. |
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I'm expanding on an idea that has been mentioned before. I believe that arrival points of some systems need adjusting to allow for a more immersive experience. In fact the whole intersystem travel mechanics could use some tweaks. Most of my concerns revolve around logic, believability and frustration during game play.
This idea has the potential to solve the issue presented in #9802 and #9851 (i.e. battles in human space are to short)
The issues with the current setup:
Here is the problem with the in game logic(characters perspective).
Every race has achieved universe wide communication as well as highly advanced sensors and short range scanners, but nobody has invented long range scanners or detection devices. (no i don't want a new outfit) The navigation systems are advanced enough to avoid hitting asteroids and other ships while traveling though hyper space but, some how can't detect a battle and determine a safe place to arrive when entering a system.
Apparently, spaceports don't have any launch control or we would be not be able to launch into the middle of a death ball.
Yes, I know there are times where battles upon launch are part of a storyline and I'm not referring to them or the lore that pirates or others are hanging around waiting to attack. Overrides, could be implemented to allow for the lore of attacks on planets etc.
There are 3 main variables to consider
Thoughts on solutions:
realbelievable.I, as well as, a few others have played around with the arrival points within the confines of the current mechanics. In other words editing TXT files. It does make a positive improvement to game play IMO.
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