Add "game rule" to disable fighters not getting hit by stray shots when disabled. #10110
Labels
enhancement
A suggestion for new content or functionality that requires code changes
Milestone
Problem Description
In my experience so far, this feature leads to a lot of fighters being left strewn around after battles, which, particularly in plugins with carriers that can hold like 80+ fighters, leads to a lot of distracting mess. I find it very unimmersive for the smallest and most fragile ships to be the main ones specifically and consistently surviving battles. Nor do I personally think collecting one's disabled fighters after a battle is any more convenient than buying and outfitting new ones anyway.
The feature itself is fine, though; I'm not looking to complain about it or get it changed with this issue, and it sounds from other comments like a lot of other people are happy with it. I just want an option to not use it and it strikes as a perfect fit for a game rule. I practically assumed it would be when reading the 10.7 changelog since it seems like somewhat of a "difficulty setting" type thing – "do you want your fighter gameplay to be brutal or economically-viable?".
Related Issue Links
#9760
Hurleveur said: Definitely worth opening an issue to at least get the option to turn it off for the AI, I think.
So here I am.
Desired Solution
A new "game rule" with settings that allow this behaviour to be disabled for the AI and globally (as in, three settings total: on, on for player only, off).
The fourth possible option (on for AI only) could just as well be added for the sake of completeness, but this would essentially be a toggle to allow the farming of enemy fighters and drones much more easily – not sure this possibilitiy is desirable regarding e.g. Kor Sestor carriers.
Alternative Approaches
Additional Context
No response
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