-
Notifications
You must be signed in to change notification settings - Fork 1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement new ship: Sunder #6990
Conversation
For some reason, every tab in ships.txt got deleted automatically? If this is a problem I can go in and add them all back |
I believe @Amazinite had mentioned he wants to implement a few new things along with the Sunder, such as mining lasers, some type of tractor turret, etc. when he gets to it. The drones in that PR were also specifically designed for the Sunder, as the model itself has a rack for 2 drones. In the image of that PR you can see it carrying two of them underneath. These too would have the new mining laser. I believe this is a little premature addition of the ship, because of all the new implementations that are meant to come with it. Perhaps it can still be implemented like this as a basic representation before we get to the new content for it? Either way, we'll have to see what Derpy says as he specifically requested these models. |
What IDE are you using to make changes? Issues with tabbing are often the result of using a word processor rather than an IDE like Sublime, Eclipse or N++ Those tab issues will need to be fixed before merging can be considered as it seems to be causing a lot of merge conflicts and makes reviewing the PR difficult. If you need any help, there's an active Discord where you can ask any questions you might have, if you're not already aware: |
As @Saugia mentioned, there's a lot more needed for this ship than just the stats. It also needs the drone, various outfits that we either don't have sprites and stats for or just outright aren't possible in the game right now, and preferably the various AI changes that Sam has open PRs for. |
Oh. I didn't know that it wasn't supposed to be made yet. I was already going to implement the mining drone and add a mining laser that I had been thinking about for a while. |
Sounds like you might save some people some work though here. :) |
All that's needed now is some kind of escorts:mine instruction and some graphics (and proof reading). One thing that this adds that I'm not so sure about is the mining laser also doubles as a very very weak shield-piercing laser so i don't know if that'll get aproved. |
One important pr I'm waiting on is #6840 |
Given that this is a human ship, and an early game so at that, I really don't think the shield piercing is appropriate. At best that might be a post automata invasion development. |
The description of the weapon itself seems too advanced for human tech level, I think. This weapon does such a negligible amount of damage that piercing or not won't matter anyway. I very much like the idea of it, but I'd imagine this to be the way Quargs/Exiles mine things. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
There's a lot of whitespace changes that shouldn't be here.
The Mining Drone is better in every way than the Combat Drone.
This could perhaps be an argument to buff the Combat Drone, but then I'd say the Flea needs buffing as well.
My suggestions are:
- Remove the shields
- Reduce the hull
- Increase mass
- Reduce the outfit space
- Add some cargo space
engine 5 29 | ||
explode "tiny explosion" 15 | ||
"final explode" "final explosion small" | ||
description "Thing." |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is gonna need a little more.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sorry, I hit the wrong button before, didn't mean to submit then.
This Repulsion Laser has a number of problems:
- Inappropriate thumbnail
- Called a 'laser' but behaves like a blaster.
- Doesn't have unique projectile sprite, sound, or effect (not necessarily an issue, but doesn't seem great to use Energy Blaster effects since it'll make it difficult to tell the two apart, and they are likely to appear in similar places).
- Way too big for the drone you've mounted it on.
- Probably shouldn't do piercing.
- As a ship to ship weapon, it's not very performant, and narratively, the technology described in the description probably doesn't have much place in human space at this stage.
Personally, I would just remove this weapon from this PR and use a Beam Laser on the drone (until an actual mining laser using planned features is implemented).
As I mentioned earlier, there's a lot more that the Sunder needs than just stats. There are a number of other PRs that first need finalized and merged that add new mechanics or AI behaviors that the Sunder will take advantage of, and without those the Sunder won't really work as it's intended to. Aside from that, the proposed stats for the Sunder, mining drone, and mining laser are rather far off from what I believe they should be. So given that, I'd rather just close this and revisit the Sunder once it's actually ready to be implemented. |
Content
Summary
This implements the Sunder as a cheap (ish) human mining ship. The artwork was created in PR 6895
Save File
test2 test2.txt
Testing Done
The ship seems well-balenced as a light freighter with some mining capacity (i. e. strong engines). Although it has some weapons (to break the asteroids, it loses in combat to an intercepter.
Performance Impact
N/A