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Hai Reveal Thoughts and Issues #7527
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I think everything on this list falls under one of three categories:
I'll check back here once we get to the end of the existing work list and see if anything is lingering as a consequence. |
I have some notes of my own on changes I'd like to see, but there's enough actionable feedback that's been provided so far that I'll just provide a couple short ideas that have mainly been on my mind (outside of those I've already expressed):
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@MasterOfGrey Can you (or the OP) somehow list which is which? |
I'm revamping the dialog of all of Hai Reveal right now, but not changing the story yet, because the story can't be given a fair chance or a good analysis when it's behind massive text walls that almost nobody will read. @warp-core noticed some problems I didn't. Thank you! My responses: Initial media coverage - I hadn't realized just how bad this was until I read @warp-core's point of view. The amount of dialog change needed is actually quite small, so I hope to have a PR for it this week. Poorly-timed Quarg intro - as @warp-core noted, this is a matter of bad coding in the txt files, and can be fixed. Unfettered intro - the introduction to the Unfettered has always been appallingly bad because it harks back to a time when the game represented them as mindless suicidal murder hobos. It needs to be rewritten, regardless of the connection to Hai Reveal. However, this should be done in coordination with the Unfettered campaign. (Saying hi to @Hurleveur here.) |
I think its important to realize the Unfettered are not all the same. They in fact have a lot of internal differences. |
That is contrary to the principle that "the player is not the center of the universe." By that principle, the Hai will be revealed, whether Captain Last is involved or not. That's what the intro missions are for: they show that the Hai are on their way to being common knowledge. At this point, Captain Last can choose to explore the problem or not. The reason this doesn't work now is that the Hai Reveal is mandatory to reach the Wanderers; that takes it away from "exploration" to "you must do this to proceed." If the two campaigns could be run at the same time, then the story of the Hai would go back to exploration. |
My first of several PRs to fix the intro issues is here: It deals with the Pug Media Coverage. There'll be more PRs for the intro troubles eventually. |
Alright, now that the main list of things that were clearly identified are all effectively done, I think it's time to do a review of where we stand with respect to this. From Warp:
This response is listed in the FAQ for the Hai chat:
Complete first contact reworks are on the list for Phase 2, which also includes addressing the draft Unfettered Campaign and where/if/how it fits into things, and the additional ways to engage with the Wanderer's outside of direct narrative follow-on.
From what I can see there is no first contact mission for the Quarg specifically on Alta Hai. Frankly if people in the normal play of the game have somehow managed to get here without visiting the Quarg in Human space I'm going to be quite baffled. Do we need a specific fix alternative for if somehow people have done the entire main campaign without meeting the Quarg anywhere?
See above.
This has been wholly replaced by a selection of missions in #7760
Text has been updated and no longer narrates it explicitly as such.
A final pass on post-reveal dialogue is going to occur along with everything else, when I do a playthrough basically as soon as the existing open PR's are attended to (especially the Geocoris one). From Amazinite:
Danforth no longer uses his own JD. The Unfettered now loan JD's for the handful of human ships required for the pertinent arc. This negates the need for later edits on that front by making the matter narratively self-contained.
Part of the reasoning for this is meant to be an implication that the Hai aren't ignorant in their isolation. That they do have information sources for what goes on in Human space. While we definitely could change it up like this, at this particular point in time you are a notable figure, at least to the powers that be - and I would like to award the Hai a certain amount of agency in their decisions. You've momentarily put yourself in the spotlight during the war, they've chosen to take note of that before you fade into the background again.
I think this originally came from a conversation that was only tangentially related to the other points listed here, so I don't know if it's still pertinent to situations present. The current pathway forward now looks like this: People to attend to the current open PR's.
Playthrough with final pass on dialogue.
Phase 2 Improvement Items.
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About HR not insta offering I think delaying the event a bit would be enough, say by about 90 days to give the player time to do whatever they feel like before being thrown into the next storyline. |
Half the playerbase is constantly complaining things (like finding the main campaign) take too long, and the other half are always complaining they happen too fast. |
I recently started Endless Sky again for a new play through to see what had been added and changed, and I found the changes to the Wanderer introduction very clunky and unintuitive. The text now says that you don't recognize that the second language the Wanderers are trying to speak to you with is Hai even if you've already met them, and in my case spent quite awhile running jobs in their territory. I actually thought my save may have been affected by a bug or something until I found this change. It makes no narrative sense for that to be dependent on whether the Hai are public/common knowledge in Human space or not, only whether the player knows can recognize what the language Wanderers are trying speak is through having personally interacted with the Hai. |
How does this sound as an alternative?
The excuse for no interpreter varies depending on events:
EDIT: I updated that timeline to change at the election rather than the beginning of part 4. This is because the Elders have changed, and the new ones are not prone to stagnation, but they are still wary of overreaching themselves until the chaos dies down. After the dream sequence, Sayari is available, so you can get your interpreter and start the Wanderer campaign. (I've been planning this change for a while, I was just waiting for someone other than me to give your specific complaint.) |
I'm still in the process of trying to organically play HR, but why is it a forceful "This must absolutely be played before the Wanderers?" and more specifically, why is the events of HR something that the player specifically must be the one to do? There seems like there could be a fair bit of room to allow the Wanderer campaign to start and have subtle encouragement/routes into HR; or simply have it be a decision point where if the player doesn't get involved in HR, then they see the news and the publicly visible elements occur in the background and/or as intermediary events that they aren't really involved in during the very early Wanderer campaign. If the player goes sufficiently far in the Wanderer campaign, yes, it doesn't make sense for HR to be doable anymore. That's not particularly a problem, though, just an alternate path the player can go that eventually locks out the HR. |
That would avoid the glaring issue causing the confusion and aggravation, however it still does not make much sense to me. You're not bringing them news of the Unfettered raids on Wanderers, at least not initially when you need a translator. You don't even need an official Hai government diplomat, you merely need someone who speaks Hai who can act as an interpreter. I would personally prefer the HR situation get entirely disentangled from the Wanderers, so the player is not railroaded into needing to do the FW, then HR, just to start Wanderers. I encountered this because during the first lull in the FW story I went and did the first half of Remnant stuff, looted a jump drive and went exploring. There's no reason I shouldn't have been able to do the first bit of the Wanderers then. Aside from the reusing of the Sayari character in HR requiring continuity, I'm not aware of anything actually tying them together. They cannot be the one and only representative the Hai government has. However if they must be intertwined, my suggestion would be to have the Wanderer initial encounter send the player to Allhome instead of Hai-home if the player has met the Hai. On Allhome the player recruits an adventurous Hai interpreter, could even be a human who's lived there awhile and picked up the language. Have them handle the initial encounter between the Wanderers and the player before the interpreter realizes the Unfettered are involved and bowing out to be replaced by a real diplomat later. EDIT: I thought of another option that might make things cleaner. The Wanderer systems could be moved north and/or rotated clockwise slightly so that initially there is no way to jump there except through the Unfettered system Ehma Ti. This would make spontaneous early discovery by the player very unlikely. Then, to restore their current accessibility when their reveal is intended, have the dream sequence unhide an empty/nova system to jump through to reach them through Unagi. |
I'll let @MasterOfGrey or @Amazinite give a more detailed response, but allowing the Wanderers campaign to progress during the Hai reveal would open quite numerous plot holes. The biggest ones are:
EDIT: The Unfettered campaign is planned to start after the Hai Reveal, as an alternative to the Wanderers campaign, so there is no Unfettered Campaign vs Hai Reveal campaign plot conflict. Sayari is an easy problem to solve: use a different diplomat. Last but not least, there is generally major political opposition to making significant changes to the Wanderers campaign, and it would have to be changed a lot to allow it to proceed at the same time as Hai Reveal. The long and short of it is that it may be possible to allow them to proceed at the same time, if you can convince the right people that it is a good idea, but it certainly won't happen in the next few months. |
The Unfettered campaign is instead of the wanderer campaign, it locks it out (since they're enemies) and the same goes the other way around. |
Don't you still end up with the same problem? By that, I mean the Unfettered are seen by many people as bullies while they also are expected by Hai Reveal to be seen as heroes. |
Both campaigns just cant happen at the same time. It's totally normal the bullys of someone's story are the heroes of another I think. We'll get to patching wanderers eventually but it's fine as is rn, from the Unfet side that is. |
For the benefit of @deimosian I would like to re-state the current to-do list:
Insofar as a complaint pertains to any item on that list, it will be addressed after the list item has been done, if it is still relevant. |
This PR aims to solve the first problem and reduce the second: #8075 |
Is there an existing issue for this?
Describe the bug
Some issues I have with Hai Reveal (I expect more will come later.)
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