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Star trivia #9791
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This PR #9709 covers a few of the things you mentioned, though it doesn't include "trivia" about the star. |
Perhaps the trivia bit could be covered in something akin to planet descriptions? Presented maybe on the Map view. Would allow us to also add lore bits to each star, say focusing on details about the history of exploration there, or details about the star's system. |
Hi, long time lurker here, thought I'd chime in. I made some mockups I was going to post to the star map PR but this is probably a better place for them as it doesn't really affect that PR. Amazinite also mentioned something similar in #9236 which is akin to how I've always envisioned a UI for this. While the star map is amazing, it still requires understanding which star types have better solar power or solar wind based on experience. Being able to see binary stars at a glance helps with that somewhat, as well as giants and special stars. But there's still no way from the user interface to discover that O stars have the most power while M stars have the least among the standard types, and vice versa for wind, and it's difficult for the lay person to differentiate which icon is which other than size difference (dwarf, normal, giant, supergiant) without digging into the images files and committing them to memory. A solar listing at the top of the Map Planet Card would be quite helpful to see the total combined solar power and solar wind for the system, as well as the trivia/stats of individual stars on the details panel. Here's my mockups... (pay no attention to my customized system links and governments/colors) First, clicking on the Star Type could bring up the star map with a system government overlay, overriding it being toggled off as a way to introduce players to the star map layer in case they don't ever notice the toggle (and because the star map is beautiful). Also in case someone doesn't like the star map and wants the colored circles instead of colored names to view the solar power and solar wind legends. Clicking on the Solar Power or Solar Wind would turn off the star map and return to circles (unless the star map is permanently toggled on) and display a new overlay/legend for combined solar power or solar wind of all systems. I used the danger overlay for these Power/Wind mockups so the legend doesn't actually match the system colors, but you get the idea. Solar Power with star map toggled off: Solar Wind with star map toggled on: For binary systems, here's Alpha Centauri: And the trinary system of Atik: This setup would obviously need to be tweaked somewhat to accommodate systems with more stars than that, which I believe is just Ae Il A-3 in vanilla: Overall I think it would be a great addition to the game, encouraging more adoption of solar energy outfits and more informed usage of ramscoops. I also use a customized set up where Fuel Cells actually use fuel (with fighters and drones converted to solar) and all ships have some Solar Heat baked in to actually make stars hot and cooling outfits more necessary, so I very much want solar info at my fingertips. Another added benefit is giving some sense of life and purpose to uninhabited systems as every system would have a star listing in place of an otherwise missing Map Planet Card. Sadly I don't know how to code and have only done some basic modifications to the Map Planet Card, but hopefully someone likes this enough to implement in some fashion. |
The planet card can be modified pretty easily to add this, I just dont quite know how to show the binary systems and such Maybe we should get custom images for all of them? The code to support that wouldn't be too hard either, and it's smth I want for things like ringworlds anyway |
Yeah, if the same few star types are being reused everywhere, then adding a custom image for each type shouldn't add much to the size, I think. Also, there have been times when I entered a new star system and, not knowing the type, wandered close to it, incidentally or on purpose in order to refuel, and gotten the living shit scared out of me. Betelgeuse is a perfect example of this happening. As well as the supernovae that you appear inside when jump driving around. And some black holes. This is purely speculative, but people with health conditions might not appreciate the jump scare. |
@opusforlife2 Can you explain how a star image is a jump scare?? |
Zoom in enough, enter the star system and move towards the star. When your largely black screen is suddenly invaded by a giant explode-y looking monstrosity, imagine how someone not expecting that might react. 🤭 |
Terminus is supposed to be +- hidden, not have a giant "this is a thing you can go into" sign before you discover it I'll get to adding stars, but the images I mostly need for the binary systems to display both in one image, not for the rest.
All of the panel is customizable so we could change the dimensions or whatever. We dont have more than 3 stars in a system either. |
Why would we want to combine binary+ stars into one sprite? Then how are you going to provide trivia on each star? I think it makes more sense to show each star individually. Separately, I don't like the idea of displaying solar wind and solar power attributes to the player. These should remain hidden. The player can intuit which stars provide the best solar power/wind through experimentation, which I actually think is more fun. Just showing the type of star in each system on the galaxy map will go a long way to helping the player figure this stuff out on their own. |
@alexrovw The clickable area would have to be far larger than the star, though. And this would need an additional tutorial step for the galaxy map, too. I discovered completely by accident that you can click on planets and wormholes in that mini-map. Also, regarding the jump scare thing: in Alex's mockup, for example, where you can see the star image, would it be possible to add an image or a trace outline of the player's flagship for a relative size comparison? |
It doesn't make sense to combine sprites which is why the discussion was about how to implement the concept without having to do so. The idea of using a single spot was meant to show combined system power/wind and reduce potential bloat on the Map Planet Card and, but two stars isn't that much considering most systems don't even have more than 1 landable anyway. I think there's only two trinaries in human space, Atik and Misam; Misam could certainly handle three stars and New Tortuga on the planet card. Listing each star individually would probably be easier to implement (no fuss with stacking star icons) but doesn't solve the problem of indicating the combined power and wind of a system, which based on the possible binary combinations can vary quite widely. For example, the combined power of Gento Bo (O-supergiant and A0) is 7.2 and Mebsuta (G-supergiant and M-dwarf) is 2.5, as the power of the A0 and the G-supergiant are equal. But Mebsuta is extremely windy with a combined total of 4.1, whereas Gento Bo has a respectable, but lower, wind of 3.03. Pelubta in Coalition space only has a total wind of 1.2 with its B3 and A-dwarf. If listing each star on the planet card is an acceptable solution, I would still really like to see a combined solar power and solar wind display somewhere else in the UI, maybe at the top, for easy to digest info at a glance without being too precise. Here's a mockup of the most cluttered star system:
While exact stats may be a bit too far (I have them visible in-game for precise data when testing), a simple system (minor, low, average, high, massive) wouldn't be unreasonable as suggested in #9236. I don't agree with the design philosophy of punishing the player even after discovery; rather, discovery should be encouraged through data tracking as is currently done with system exploration. Ship computers record the system name and basic info when you explore and asteroid info when mining, players aren't expected to commit all those details to memory. Nor should they be required to do so with solar heat and solar wind in order to maximize their usage of outfits that harness them. New players should be blind to that data just as they are with system names, but once discovered, it should be retained in the user interface. Make the data collection proactive instead of passive by requiring an outfit like with asteroid scanning; i.e. with a ramscoop installed, collecting solar wind in a system for X amount of seconds will add the general amount of solar wind to your map. Solar power data could be tied to solar collection, i.e. collect solar power in system for X seconds or get Y close to the stars to record data. Or maybe make detecting both require the otherwise useless-to-players atmospheric scanning stat. |
Whats the spread of stars per systems? The default code could show 2 and then any more would not be shown except if you have a custom img? |
Problem Description
There are many kinds of interesting stars found throughout the galaxy. However, there is no information on them available to the player.
The repo files do seem to be named after the actual star types, so that's a start.
Related Issue Links
N/A
Desired Solution
The game should provide a way for the user to get some basic trivia about the star. The simplest way I can think of without much tweaking, is the name of the star being shown in the star system, just like it is for planets that can be landed on. Maybe greyed out in some way. In addition, it could show the star type.
Alternative Approaches
In the map screen, when showing the star system diagram, there could be another box showing an image of that star, along with a couple of lines of description below it. This box could be collapsible for players who want to see more of the map.
Another possibility is the flavour text that comes up when you try to land on a star. Instead of just saying "You cannot land on a star!" it could say "You cannot land on this red giant star!", or something similar.
Another piece of trivia that could be shown is the average lifespan of that star type.
Of course, the information would change accordingly if it's a stellar remnant or something else.
Additional Context
My intention with this FR is for real world available info about these star types to be shown to the player in an unobtrusive way.
However, just like there is a lot of made up flavour text for imaginary planets, interested contributors could make up fictional descriptions for star systems and individual stars as well.
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