Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

0.10.7 docs update #10078

Merged
merged 51 commits into from
May 25, 2024
Merged
Show file tree
Hide file tree
Changes from 10 commits
Commits
Show all changes
51 commits
Select commit Hold shift + click to select a range
83585fa
Update credits
warp-core May 19, 2024
a9ebf5c
Rename
warp-core May 19, 2024
f72b147
Update changelog
warp-core May 19, 2024
1200bd2
credits version
warp-core May 19, 2024
bb01178
endless-sky.6 version
warp-core May 19, 2024
76dc87d
main.cpp version
warp-core May 19, 2024
ce30f72
appdata.xml template
warp-core May 19, 2024
882bcdd
Typo fixes
warp-core May 19, 2024
7474900
Update .codespell.exclude
warp-core May 19, 2024
82812c9
Remove a line from codespell.exclude that no longer exists
warp-core May 19, 2024
37f72c8
Apply suggestions from code review
warp-core May 19, 2024
2abdd89
Update changelog
warp-core May 19, 2024
84db74c
Merge remote-tracking branch 'upstream/master' into 0.10.7-docs-update
warp-core May 23, 2024
e279094
Update changelog
warp-core May 23, 2024
037c3c4
Alphabetise names on typo fix entry
warp-core May 23, 2024
ef27a36
Remove conditional links changelog entry
warp-core May 23, 2024
3a6d62e
Alphabetise
warp-core May 23, 2024
7006f87
Update credits.txt
warp-core May 23, 2024
0a269b4
Update credits.txt
warp-core May 23, 2024
e94e38d
Apply suggestions from code review
warp-core May 23, 2024
a770744
The username is "bene-dictator", not "bene_dictator"
warp-core May 23, 2024
0f759ac
And the copyright???
warp-core May 23, 2024
3afca91
Add joshumu to changelog entries for missions they started
warp-core May 23, 2024
ca3c856
Add joshumu to credits
warp-core May 23, 2024
44bf1c1
Merge remote-tracking branch 'upstream/master' into 0.10.7-docs-update
warp-core May 25, 2024
d417d82
Update changelog
warp-core May 25, 2024
434ce72
Update changelog
warp-core May 25, 2024
e24b487
Update .codespell.exclude
warp-core May 25, 2024
2758ddf
Update .codespell.exclude
warp-core May 25, 2024
78c7d3d
f7bf21d
warp-core May 25, 2024
c0f9900
Update .codespell.exclude
warp-core May 25, 2024
8d6f431
Update .codespell.exclude
warp-core May 25, 2024
f33c31b
Update changelog
warp-core May 25, 2024
74b229c
Update changelog
warp-core May 25, 2024
3e632e7
More big changes
warp-core May 25, 2024
bfe867c
Fill in the appstream file
warp-core May 25, 2024
297b3f4
It's a good thing this is going to be squash merged
warp-core May 25, 2024
c95f455
Apply suggestions from code review
tibetiroka May 25, 2024
d14067c
Apply suggestions from code review
tibetiroka May 25, 2024
62637cf
put things in the past tense
Quantumshark May 25, 2024
4d8d560
Apply suggestions from code review
tibetiroka May 25, 2024
44b8fe6
Update changelog
tibetiroka May 25, 2024
f081be9
Apply suggestions from code review
tibetiroka May 25, 2024
89143b7
Apply suggestions from code review
tibetiroka May 25, 2024
cc4f78a
Update changelog
tibetiroka May 25, 2024
78dc646
Update changelog
warp-core May 25, 2024
72712c1
Update changelog
warp-core May 25, 2024
fedfa03
Update changelog
warp-core May 25, 2024
36a0d84
Last thing?
warp-core May 25, 2024
f84f156
Update io.github.endless_sky.endless_sky.appdata.xml
warp-core May 25, 2024
1c6eb3d
Update io.github.endless_sky.endless_sky.appdata.xml
warp-core May 25, 2024
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
2 changes: 1 addition & 1 deletion .codespell.exclude
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,6 @@
"cach"
"oder"
" Grat"
` "Fantastic, you understand the situation," she says, though her tone is much more businesslike than the wording would imply. "In that case, if you could please take this to Earth and communicate with your various governments we can begin a dialogue on how best to deal with this current scenario."`
Quantumshark marked this conversation as resolved.
Show resolved Hide resolved
` The uneventful journey to the boiling ice river of Slidr is suddenly interrupted when a deep tremor followed by a thunderous boom shakes the Ice-Crawler to its core and causes it to slip on the disturbed ice and snow. Somewhere outside, subsequent rumble starts to build rapidly. After Hjlod regains control of the crawler, she immediately veers away from the noise. "That vas Nifel-quake, and loud noise was avalanche, or landslide, maybe both. This is not good."`
` By the time you are on your feet, Hjlod has already gathered up numerous supplies and is preparing to open the hatch and dig her way to the surface. She looks at you. "Nothing to vorry about. Happens all time. Vell, not really. First time this happen, but Hjlod not let you die, probably. I can lead us to settlement not far from here."`
` Hjlod abruptly stops and glares at you. "You are fool. You vill certainly die, and you endanger me in process. This is no game, valk only vhere I valk or die."`
Expand Down Expand Up @@ -100,3 +99,4 @@ planet Independance
description `Independance, originally named for a document of emancipation for an ancient nation on old Earth, became of interest to the Confederated Councils when they began to consider plans for a defense against an invasion. One such plan involved deploying "cloud bunkers" into the gas giants of the Outer Rim from which an uprising could be staged against a foreign occupier. Independance, given its fitting name and position near Alvorada, was chosen as the testing site for this project.`
description ` Of the few prototype bunkers that were deployed, none ever survived the surface of Independance; the Councils simply didn't have the technology for such an ambitious project. The official who proposed the plan was shortly shuffled out of the Politburo, and what remained of the bunkers were left quietly in the depths of the gas giant.`
object Independance
* Care Package 2a has been replaced with a new mission, FW Deep Memorial, a set of missions and events that offers regardless of the player's choices, but which has a branch if Brower dies during the attack.
warp-core marked this conversation as resolved.
Show resolved Hide resolved
190 changes: 190 additions & 0 deletions changelog
Original file line number Diff line number Diff line change
@@ -1,3 +1,193 @@
version 0.10.7
* Bug fixes:
* Content bugs:
* Typo fixes. (@a4358, @TomGoodIdea, @bene_dictator, @tibetiroka, @Arachi-Lover, @enot888)
* Earth day jobs no longer offer unless you can land on Earth. (@ziproot)
* Make TMBR 3a dialog choice order consistent. (@ziproot)
* Add blocked message to Hai Film Crew 3. (@neurotrope)
* Add missing indent, remove unnecessary labels and gotos to Mafia Extortion mission. (@Arachi-Lover)
* Fix overlapping stars in Umbral system. (@Saugia)
* Fix attribute on Vyrmeid lifeform. (@ziproot)
* Give Cruiser in "FWC Cebalrai 1B" Combat Drones instead of Lances. (@Quantumshark)
* Add new "CCOR Logistics" fleet for non-combat ships. (@bene_dictator)
* Allow quantum keystone jobs to offer properly. (@ziproot)
* Update New China and Geyser to have outfitters and tribute fleets that match their region. (@bene_dictator)
* Fix the attribution of various copyright entries. (@warp-core)
* Remove duplicate Korath phrase. (@tibetiroka)
* Clarify the description of the Far Osk 27. (@ziproot)
* Remove outfit scanning capabilities from Grey's person ship. (@mOctave)
* Block "Lunarium: Questions" from completing while assisting the Heliarchs. (@ziproot)
* Reword Deep's description. (@roadrunner56)
* List correct attributions for Unsplash images. (@ziproot)
* Add back instances of "ser" and explain what it means in the Skadenga and Stones of Our Fathers missions. (@bene_dictator)
* The Terraforming missions are no longer offered at non-sensical times. (@lumbar527)
* Fixed an inconsistency in condition names used by Patir Mystery and Cognizance. (@OcelotWalrus)
* Don't select Graffias as a target for Free Worlds "Scouting Run" jobs. (@warp-core)
* "Deep: Remnant: Continue Research" no longer offers if you've completed the missions after it. (@Saugia)
* Adjusted the explosion stats for the Korsmanath A'awoj and Echo-galleon. (@Quantumshark)
* Engine bugs:
* Fix edge case in code style checker. (@tibetiroka)
* Don't consider "Parsing: <file>" output when in debug mode as errors when test parsing. (@warp-core)
* Fix game crash on short error messages. (@tibetiroka)
* Don't draw name tooltips for ships hidden under the shop sidebar footer. (@TomGoodIdea)
* Variant ships correctly inherit display names from base ships. (@TomGoodIdea)
* Use singular "ship" in messages when recalling/deploying a single ship. (@tibetiroka)
* Fix errors in the copyright file. (@tibetiroka)
* Rename variable to avoid ambiguity with std::queue in some versions of clang. (@quyykk)
* Fix ship parenting on takeoff with fighter flagship. (@tibetiroka)
* Correctly handle arrow keys with no item selected in the shop. (@TomGoodIdea)
* Align plugin checkbox clickzones correctly. (@warp-core)
* Fix mission distance calculations with different settings. (@warp-core)
* Improvements to fix crashes when loading/unloading images. (@quyykk)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Fix custom port button name when using "add port". (@warp-core)
* Corrected the parsing of the initial player repuptation grandchild node in Government. (@xxxyyyqqq12345)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Draw distance to the selected system after mission markers. (@TomGoodIdea)
* Ships with "disables" personality ask for help disabling, instead of destroying, their enemies. (@TomGoodIdea)
* Suppress missions require landing in the next system messages from failed missions. (@OcelotWalrus)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Remove outdated watchdog. (@petervdmeer)
* Properly check if a mission is failed. (@TomGoodIdea)
* Hardpoint labels and lines in the ship info panel will properly align to the "weapons" box from the interface definition. (@Zitchas)
* Game content:
* New content:
* Add a mission transporting a Hai to Unfettered space. (@roadrunner56)
* add Unfettered-related Hai news. (@Hurleveur)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Add missions about Hogshead referencing Boaty McBoatface story. (@Saugia)
* Add Coalition culture conversations. (@Arachi-Lover)
* Add new human merchant hails about mining asteroids. (@bene_dictator)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Create more passenger jobs requiring keystones in Hai space. (@roadrunner56)
* Add more human news referring to Korath attacks in the Core. (@roadrunner56)
* Conspiracy theorist spaceport news. (@tibetiroka)
* Add logbook entries for Alastair Korban. (@bene_dictator)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* A conversation about Kraz and Delta V outfits being stocked in the northern Dirt Belt and near Earth after the war begins. (@bene_dictator)
* A short set of missions involving the Wanderers and Mereti. (@Quantumshark)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* More new human planets and stations, update Kraken Station landing image. (@bene_dictator)
* Add new uninhabited landable planets to existing systems in Human space. (@Quantumshark)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Sell normal blaster weapons on pirate planets. (@bene_dictator)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Missions about bringing a lost dog to its owner on Glory. (@SpearDane, @bene_dictator)
* Core Pirate ship variants with Tractor Beams. (@Saugia)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Added derelict ships that can randomly spawn in some human systems. (@Petersupes)
* A series of missions about a journalist in Syndicate space. (@bene_dictator)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Mission changes:
* Refactor the Argosy Hijacking mission. (@bene_dictator)
* Reduce the requirements for unlocking the Kestrel the first time. (@brendanjones)
* Make the "Remnant: Cognizance 4" mission description more helpful. (@OcelotWalrus)
* Various improvements to pre-war missions. (@Anarchist2)
* Text changes to all chains.
* Care Package to South:
* Limit the source to near earth planets, increase offer rate to 65%. The reason I'm giving many of these missions more restricted location filters is to reduce how ubiquitous they are without making finding them on purpose a crapshoot.
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Reworked the way the follow-up missions are handled:
* Care Package 2a has been replaced with a new mission, FW Deep Memorial, a set of missions and events that offers regardless of the player's choices, but which has a branch if Brower dies during the attack.
* Care Package 2b has been moved from immediately after Diplomacy 4 to during the first FW break, and now offers on Rust instead of Deep. The flamethrower mission will likely bring players to Rust anyway, but it's no longer in the way of the main campaign.
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Moving House:
* Increase offer rate to 35%, limit source planets to near earth, core and paradise.
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Tie the second part of the chain to the FW chapter break instead of Thule's independence.
* Allow the player to decline the follow-up mission.
* Southern Fiance:
* Reduced the possible source planets to urban core Syndicate worlds.
* Cut all of the follow up missions except for the marriage letter. The only mission string that get multiple epilogue missions is the Free Worlds campaign; having this many follow-ups to a single mission is intrusive at best.
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Moved some of the information from the later missions up into the first mission to compensate.
* "Deep: Interrogation" no longer offers during the main campaign. (@Saugia)
* Various improvements to some pirate jobs. (@ziproot)
* "Drug Running" missions are now "infiltrating";
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Added (and used) generic aborted phrases for pirate slave jobs;
* Failing or aborting a pirate slave job causes a reduction in reputation with the "Pirate" government;
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Many jobs now have a minimum travel distance of 4, instead of 3, to prevent them from involving travelling between the Men system and a CCOR world, as this route does not involve any territory hostile to pirates. Affected jobs:
* "Cargo Smuggling", "Bulk", and "Stealth (South)" variations,
* "Drug Running", and "Stealth (South)" variation,
* "Slave Transport", and "Bulk" variation,
* "Escort Illegal Cargo" South variation, and
* "Escort Stolen Vessel" South variation;
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* The targets NPCs in "Eliminating Law Enforcement" jobs have been given the "marked" personality;
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Alphabetized the list of personalities for the target NPCs in "Eliminating Competition" jobs;
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Various jobs will only place NPCs in systems neighbored by a non-Pirate system. Affected jobs are:
* "Eliminating Law Enforcement" Core and South variations,
* "Raid on Merchants" North and South variations, and
* "Cargo Theft (South)"; and
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Various jobs will only offer from systems neighbored by a non-Pirate system (that is, they will no longer offer from CCOR worlds). Affected jobs are:
* "Eliminating Law Enforcement (South)",
* "Southern Pirate Defense",
* "Cargo Theft (South)", and
* "FW Assassination".
* Mark Betelgeuse in "Deep Scientist Rescue 0" instead of making it a waypoint. (@roadrunner56)
* Use marks instead of waypoints in "Pact Recon 3". (@ziproot)
* Balance:
* Reduce the chances of finding Bactrians in random pirate fleet spawns by half. (@alexrovw)
* Nerf the Unfettered medical jobs. (@Hurleveur)
* Cut Wanderer sun reactor energy capacity in half + -20% energy generation on the biochemical cells. (@Quantumshark)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Cut the asteroid scanner's price in half. (@AvianGeneticist)
* Revert old human missile initial velocity changes + additional tweaks. (@Anarchist2)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Reduced the damage and increased the blast radius of the Heavy Rocket (and Pod). (@Quantumshark)
* "blast radius": 50 -> 90
* "shield damage": 1060 -> 790
* "hull damage": 900 -> 670
* Tweak Marauder loadouts, including removing campaign unlocked outfits. (@Hurleveur)
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Reduced the missile strength and turn rate of the Firelight. (@Quantumshark)
* "missile strength": 60 -> 30
* "Firelight Activated" "turn rate": 2 -> 1.7
* Give the Quicksilver +20 weapon capacity & a Capybara Reverse Thruster in exchange for its shield generator. (@Quantumshark)
* Other:
* Give the harvest personality to Unfettered fleets. (@Hurleveur)
* edits to Unfettered missions. (@Hurleveur)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Reworked the distribution of outfits in southern and pirate outfitters. (@bene_dictator)
* Remove facilities from evacuated Wanderer worlds. (@bene_dictator)
* Various improvements to human hails. (@bene_dictator)
* Update the descriptions of two Sestor worlds after the factories are shut down. (@Quantumshark)
* Add some additional mentions of how Tele'ek's Molt is progressing to the last few missions in Wanderers Middle. (@Quantumshark)
* Add mention of the CCOR in a FW pirate recon mission. (@roadrunner56)
* remove pirates from Ildaria. (@Hurleveur)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Adjust Imo Dep Minables & Add Hai Mining fleets. (@Saugia)
* Separate the Kestrel from "Tarazed Advanced" shipyard. (@Saugia)
* Game mechanics:
* New mechanics:
* Autocondition for testing if you can land on a given planet. (@Amazinite)
* Added a "fused" weapon tag that causes projectiles to explode at the end of their life. (@Amazinite)
* Added tags that stop projectiles from colliding with different object types. (@Amazinite)
* Add a "quiet" personality that prevents passive hails but still allows direct hails. (@bene_dictator)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Conditions to word-form numbers in conversations. (@UnorderedSigh)
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Disabled fighters and drones will no longer be hit by stray projectiles. (@tibetiroka)
* Separate delayed and non-delayed shield generation and hull repair attributes. (@Quantumshark)
* Rotate interface images. (@warp-core)
* Allow boarding (repair or capture) ships with a fighter flagship. (@tibetiroka)
* conditional links. (@Hurleveur)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Game actions can now play music with a `music` node. (@eebop)
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Various new cloak related attributes. (@Hurleveur)
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Added the "disabled recovery time" attribute which allows a disabled ship to repair itself, with an optional energy and heat cost. (@Azure3141)
* Ability to limit turret firing arc. (@1010todd)
* Allow plugins to add more metadata to their plugin.txt file. (@Beed-git)
* Events can now be made to apply instantly with a delay of 0 days. (@RisingLeaf)
* Mission triggers and actions can now give the player debt. (@Amazinite)
* Missions can mark systems of importance. (@Amazinite)
* Mechanics changes:
* Remove the forced-default disabled hails from Government. (@Amazinite)
* NPC scan and surveillance personality behavior changes. (@Amazinite)
* Auto-pilot now stops thrusting upon reaching 99% of max speed to save energy. (@samrocketman)
* User interface:
* Include messages when hailing other ships in the message log. (@TomGoodIdea)
* The shop now has tooltips for viewing your unabbreviated credits and the names of your ships without needing to select them. (@Amazinite)
* Disabled hails are now sent passively. (@bene_dictator)
* Hide unknown system names in the escort HUD. (@TomGoodIdea)
* Allow multiple pages of controls. (@TomGoodIdea)
* A help message for managing multiple ships in the outfitter. (@TomGoodIdea)
* Added a preference to turn off the sobel filter on your flagship and target ship in the HUD. (@warp-core)
* Added a control for toggling the turret tracking setting. (@TomGoodIdea)
* "Fancy" cloaked ship outlines. (@Koranir)
* Expand the orbits key image to make space for all vanilla governments. (@lantzk)
* Added a camera acceleration setting that causes the camera to shift with the flagship's movement. (@Koranir)
* Under the hood:
* Improve load panel tooltip timestamp generation. (@RisingLeaf, @ziproot)
* Style updates to Armament. (@RisingLeaf)
* General purpose TaskQueue instead of SpriteQueue.. (@quyykk)
warp-core marked this conversation as resolved.
Show resolved Hide resolved
* Fix typo in and add Hungarian language description to Unix metadata file. (@ovari)
* Don't recalculate an escort's distance map every frame if its target system already matches the flagship. (@Koranir)
* CI/CD and development environment:
* Stricter copyright checking. (@tibetiroka)
* Don't check for leading/trailing spaces in substitutions defined in missions. (@tibetiroka)
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
* Support CodeBlocks no longer stand-alone, but only through CMake. (@quyykk)
* Check copyright with a linter. (@tibetiroka)
* Link GLEW::glew instead of GLEW::GLEW in CMakeLists.txt. (@Koranir)
* Simplify CMake build on Linux and MacOS. (@quyykk)
* Run CI workflows when their configuration file is changed. (@tibetiroka)

Version 0.10.6
* Bug fixes:
* Content bugs:
Expand Down
13 changes: 11 additions & 2 deletions credits.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
Welcome to Endless Sky!
version 0.10.7-alpha
version 0.10.7

The player's manual and other
resources are available at:
Expand Down Expand Up @@ -140,6 +140,7 @@ contributed to Endless Sky:
1010todd
3agleEmpire
7even
a4358
abenkovskii
AdamKauffman
akien-mga
Expand Down Expand Up @@ -178,8 +179,9 @@ contributed to Endless Sky:
BlazingDiesel
bobrobbow
bojidar-bg
brendanjones
Brick63
captain1947
captain0xff
ChamEV
comnom
corecontingency
Expand Down Expand Up @@ -212,13 +214,15 @@ contributed to Endless Sky:
dseomn
dufferzafar
dzhu
eebop
eflyon
EjoThims
elgeonmb
Eloraam
Elyssaen
Ember369
EndrosG
enot888
EricFromCanada
Faileas
fakepass
Expand Down Expand Up @@ -277,6 +281,7 @@ contributed to Endless Sky:
Koranir
kozbot
Kryes-Omega
lantzk
LazerLit
leklachu
LepRyot
Expand Down Expand Up @@ -314,6 +319,7 @@ contributed to Endless Sky:
Nams-2
nathan-b
Nescio0
neurotrope
nobodywasishere
NomadicVolcano
nothing-but-the-rain
Expand All @@ -323,12 +329,14 @@ contributed to Endless Sky:
oo13
opusforlife2
Ornok
ovari
OverYrPaygrade
pakyinw
PaulBlay
PeacefulPotato
tibetiroka marked this conversation as resolved.
Show resolved Hide resolved
pega3
perey
Petersupes
petervdmeer
peteryager
ph2000
Expand Down Expand Up @@ -438,6 +446,7 @@ contributed to Endless Sky:
wjbotham
wjp
Wrzlprnft
xxxyyyqqq12345
YellowApple
yjhn
yobbo2020
Expand Down
2 changes: 1 addition & 1 deletion endless-sky.6
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
.TH endless\-sky 6 "17 Feb 2024" "ver. 0.10.7-alpha" "Endless Sky"
.TH endless\-sky 6 "25 May 2024" "ver. 0.10.7" "Endless Sky"

.SH NAME
endless\-sky \- a space exploration and combat game.
Expand Down
16 changes: 16 additions & 0 deletions io.github.endless_sky.endless_sky.appdata.xml
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,22 @@
</screenshot>
</screenshots>
<releases>
<release version="0.10.7" date="2024-5-25" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Some major changes and additions are:</p>
<ul>
<li></li>
</ul>
<p>Some notable bug fixes are:</p>
<ul>
<li></li>
</ul>
<p>You can find out more in the changelog.</p>
<p>A special thanks to the 37 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.10.7/changelog</url>
</release>
<release version="0.10.6" date="2024-2-17">
<description>
<p>This is a stable release, focused on fixing bugs and making some other small improvements.</p>
Expand Down