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Content(missions): Hai Legacy #8828
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you should be faster and have better range anyway, I may make this harder when playtesting it's not supposed to be easy
Thx to lumbar527 for insights
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Gonna need to give this a deeper pass later at home, but these caught my eye.
Co-authored-by: EjoThims <JEIPH@MAC.COM>
to not be too harsh on the player
thx to fheahdythdr
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I found some more things.
thx lumbar for the insights Co-Authored-By: lumbar527 <125756761+lumbar527@users.noreply.github.com>
Co-authored-by: Quantumshark <thedup.adg@gmail.com>
Co-authored-by: roadrunner56 <65418682+roadrunner56@users.noreply.github.com>
Co-authored-by: roadrunner56 <65418682+roadrunner56@users.noreply.github.com>
Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
Co-authored-by: roadrunner56 <65418682+roadrunner56@users.noreply.github.com> Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
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Deep-dive review into Hai Legacy 1 and other small bits. Will get to Legacy 2 probably sometime next week.
My two main takeaways:
I'm still not convinced that a Super-AI needs to be present in this series. If the Anomalocaris has an AI that can fly the ship, and these medical supplies are needed on a planet, why are they wasting time here instead of using this well-renowned ship the Uhai praise, if the crew is not necessary?
If the AI is half-functional, then it doesn't really serve much of a purpose, and would be odd to specifically be for this moment with the player. If this is a test, it doesn't make sense this is urgent medical supplies, and I'd imagine the Uhai wouldn't intentionally want to test the player to be friends, versus explicitly using them for aid (in which the AI can just do it).
I'm still unsure about having two Detainers here. These are very unique weapons of the Automata. Yes, they're cool, but I feel this is too early of a point to have them, and takes away from their appearance later on. I'd prefer Repeaters at this point, and if you're concerned of balance, you can always adjust the mission npcs. Though, that said, I'd like to get opinions of some of the other devs on the weapons first.
@@ -514,6 +595,22 @@ ship "Lightning Bug" | |||
"final explode" "final explosion small" | |||
description "The Lightning Bug is a small defensive ship, mostly used by the Hai as a convoy escort. The Lightning Bug, as with many insects, works best in a swarm: even a small number of Lightning Bugs can manage to leave the largest of ships helpless with their stock-fitted Ion Cannons." | |||
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ship "Lightning Bug" "Lightning Bug (Ionic)" |
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Seems a little janky to have one hardpoint missing here, but it's not a big deal. Although, perhaps it's better balance wise these do use just the blaster, and have two bullfrogs, and then rely on the turrets being used on the Sea Scorpions?
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There's 1 turret slot (so ig you meant 2 blasters and 1 bullfrog) but I see what you mean
I dont think its necessary to fill all hardpoints, and the sea scorp isnt a garanteed spawn iirc
This turret is in fact the biggest threat in this fight
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Lightning Bugs have one gun mount and two turret mounts.
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I added a bullfrog to it instead of removing the turret as I feel like a lightning bug with just a blaster (which is just a glorified pulse cannon, at 19 space) isn't that relevant in battle, and I want this variant to be more generic than just for this encounter.
The point could be made to make it weak if the fight is estimated to be too hard, of course
edit: after testing the AB made the fight quite doable, maybe even too easy
Big thx to Saugia for all the good work Co-authored-by: Saugia <93169396+Saugia@users.noreply.github.com> Co-authored-by: roadrunner56 <65418682+roadrunner56@users.noreply.github.com>
If we remove the detainers it could remove the strategic aspect of this (here you have a range advantage) |
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Check fixes.
Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com> Co-authored-by: lumbar527 <125756761+lumbar527@users.noreply.github.com>
also adjust lines
also some dialog changes
@@ -191,6 +191,10 @@ mission "Hai Legacy 1" | |||
` "Don't forget to return to the spaceport to get the cargo loaded onto your ship. You should use this ship and this ship alone to make these urgent deliveries. Arriving in a different ship or with a supporting fleet will unnerve the Unfettered."` | |||
choice | |||
` (Go back to the shipyard.)` | |||
goto leave | |||
` "Why would they mind a fleet or a different ship?"` | |||
` "Coming from a human, arriving with a fleet would be nothing less than an invitation to fight. However, as this ship is ancient they will try to preserve it."` |
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` "Coming from a human, arriving with a fleet would be nothing less than an invitation to fight. However, as this ship is ancient they will try to preserve it."` | |
` "Coming from a human, arriving with a fleet would be nothing less than an invitation to fight. However, as this ship is ancient, they will try to preserve it."` |
Content (Missions)
The original idea was suggested by @williaji
I also moved one mission into this new "side missions.txt" file.
Summary
Add a new mission chain where you get an Anomalocaris (a new old ship, with a scene) and use it to go in Unfettered space where you may gain the respect of the Unfettered. If you manage to beat them you gain positive relations.
In order to obtain it you need to beat four lightning bugs in combat with the old ship. This should not be too hard, provided some strategy is used, especially considering the ship is equipped with detainers. If you already angered the uhai before this, they'll send an extra ship.
This is brand new content meant to help people find their way into Unfettered space in a fun way, and is not taken out of the campaign. It also is an alternative to the Jump Drive to have positive relations with the UHai.
Save File
Intrepid Enterprise.txt
Just launch land and then go in the shipyard.
Artwork Checklist
@2x
versions of these art assets: Hai legacy scene + anomalocaris endless-sky-high-dpi#367