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fix(content): Uninhabited systems & Kaus Borealis switch sides throughout the FW campaign #9748

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31 changes: 31 additions & 0 deletions data/human/campaign events.txt
Original file line number Diff line number Diff line change
Expand Up @@ -994,6 +994,12 @@ event "Tarazed neutrality"
government "Neutral"
system "Girtab"
government "Neutral"
system "Umbral"
government "Neutral"
system "Sadr"
government "Neutral"
system "Lurata"
government "Neutral"
planet "Wayfarer"
outfitter "Syndicate Assistance"

Expand Down Expand Up @@ -1473,6 +1479,8 @@ event "fw southern expansion"
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 3000
system "Eltanin"
government "Free Worlds"
system "Vega"
remove fleet "Republic Logistics"
add fleet "Republic Logistics" 2500
Expand Down Expand Up @@ -1702,6 +1710,12 @@ event "fw expanded and cut"
government "Free Worlds"
system "Kaus Australis"
government "Free Worlds"
system "Orvala"
government "Free Worlds"
system "Tais"
government "Free Worlds"
system "Naper"
government "Free Worlds"
system "Delta Sagittarii"
government "Republic"
fleet "Small Southern Merchants" 2000
Expand Down Expand Up @@ -1825,6 +1839,12 @@ event "fw tarazed joins"
government "Free Worlds"
system "Albireo"
government "Free Worlds"
system "Umbral"
government "Free Worlds"
system "Sadr"
government "Free Worlds"
system "Lurata"
government "Free Worlds"



Expand All @@ -1835,6 +1855,12 @@ event "fw tarazed republic"
government "Republic"
system "Albireo"
government "Republic"
system "Umbral"
government "Republic"
system "Sadr"
government "Republic"
system "Lurata"
government "Republic"



Expand Down Expand Up @@ -2525,6 +2551,7 @@ event "fwc attack kaus borealis"

event "fwc capture kaus borealis"
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The capture of this system is later reverted, so I wouldn't even bother with updating the uninhabited here. Although if these uninhabited systems are to switch hands, we should do it during the "fw northern expansion" event.

This is what the FW gets after both the southern and northern expansions at the moment. I feel like it makes sense to give the remaining three uninhabited systems here to the Free Worlds, as they connect a route from Seginus to Delta Sagittarri.
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@bene-dictator bene-dictator Feb 7, 2024

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Hmm, I thought the FW kept Kaus Borealis in FWC?

I'll add those uninhabitated systems to Northern expansion.

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Ok, looks like Kaus Borealis is meant to be returned as well as Cebalrai (fwc navy retakes cebalrai), but Kaus Borealis stays FW anyway. I suppose I could fix that in this PR.

system "Alpha Arae"
government "Free Worlds"
fleet "Small Southern Merchants" 5000
fleet "Large Southern Merchants" 6000
fleet "Small Free Worlds" 1000
Expand All @@ -2536,6 +2563,10 @@ event "fwc capture kaus borealis"
fleet "Small Free Worlds" 400
fleet "Large Free Worlds" 400
fleet "Large Republic" 2000
system "Alnasl"
government "Free Worlds"
system "Eber"
government "Free Worlds"
planet "New Iceland"
description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.`

Expand Down
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