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feat(data): Creating Unclassified and Unclassified Minor Categories #9986
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Original file line number | Diff line number | Diff line change | ||||
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@@ -25,12 +25,16 @@ category "ship" | |||||
"Superheavy" | ||||||
"Fighter" | ||||||
"Drone" | ||||||
"Unclassified" | ||||||
"Unclassified Minor" | ||||||
"Game Mechanics" | ||||||
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# Ships of these types can be carried by other ships. | ||||||
category "bay type" | ||||||
"Drone" | ||||||
"Fighter" | ||||||
"Unclassified Minor" | ||||||
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Suggested change
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# Outfits of these types can be bought and sold via the outfitter. | ||||||
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Original file line number | Diff line number | Diff line change | ||||
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@@ -17,7 +17,7 @@ ship "Subsidurial" | |||||
thumbnail "thumbnail/subsidurial" | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Light Freighter" | ||||||
category "Unclassified" | ||||||
"hull" 11600 | ||||||
"automaton" 1 | ||||||
"mass" 700 | ||||||
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@@ -68,7 +68,7 @@ ship "Void Sprite" | |||||
thumbnail "thumbnail/void sprite adult" | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Medium Warship" | ||||||
category "Unclassified" | ||||||
"hull" 9600 | ||||||
"required crew" 4 | ||||||
"bunks" 4 | ||||||
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@@ -125,7 +125,7 @@ ship "Void Sprite" "Void Sprite (Infant)" | |||||
thumbnail "thumbnail/void sprite infant" | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Light Warship" | ||||||
category "Unclassified Minor" | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This isn't a carried unit, so should probably be There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's an infant, which is to say minor, void sprite. Even if there's currently no void sprites that carry it, it still felt appropriate in terms of lore to name it as such. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Categories are meant to be mechanical terms of a ship's purpose - i.e., utility, heavy warship, etc., - they aren't necessarily a reference to a ship's lore, but to its functionality from a statistical/defined perspective. So in this case, for mechanical consistency, if we are to have a In its own example, Unclassified would refer to a lack of ability to properly determine the purpose of the ship or where it falls under, rather than an inability to identify genetic make up, etc.. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If Otherwise, it makes sense that any non "-ship" would just be There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
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"hull" 2800 | ||||||
"required crew" 2 | ||||||
"bunks" 2 | ||||||
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@@ -171,7 +171,7 @@ ship "Ember Waste Node" | |||||
thumbnail "thumbnail/ember waste node" | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Heavy Warship" | ||||||
category "Unclassified" | ||||||
"hull" 19600 | ||||||
"shields" 5000 | ||||||
"required crew" 5 | ||||||
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@@ -229,7 +229,7 @@ ship "Embershade" | |||||
rewind | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Light Warship" | ||||||
category "Unclassified" | ||||||
"hull" 9600 | ||||||
"required crew" 1 | ||||||
"bunks" 1 | ||||||
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@@ -269,7 +269,7 @@ ship "Embersylph" | |||||
"random start frame" | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Light Warship" | ||||||
category "Unclassified" | ||||||
"shields" 4400 | ||||||
"hull" 900 | ||||||
"required crew" 1 | ||||||
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Original file line number | Diff line number | Diff line change | ||||
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@@ -21,7 +21,7 @@ ship "Jje" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Fighter" | ||||||
category "Unclassified Minor" | ||||||
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Suggested change
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"cost" 0 | ||||||
"hull" 4000 | ||||||
"required crew" 2 | ||||||
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@@ -73,7 +73,7 @@ ship "Ayym" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Utility" | ||||||
category "Unclassified" | ||||||
"cost" 0 | ||||||
"hull" 6000 | ||||||
"required crew" 4 | ||||||
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@@ -123,31 +123,31 @@ ship "Ayym" | |||||
"hit force" 4500 | ||||||
engine 0 0 | ||||||
"steering engine" 0 0 | ||||||
bay "Fighter" -36 40 | ||||||
bay "Unclassified Minor" -36 40 | ||||||
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Suggested change
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over | ||||||
angle 60 | ||||||
bay "Fighter" 36 20 | ||||||
bay "Unclassified Minor" 36 20 | ||||||
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Suggested change
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over | ||||||
angle -70 | ||||||
bay "Fighter" -16 104 | ||||||
bay "Unclassified Minor" -16 104 | ||||||
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Suggested change
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over | ||||||
angle 162 | ||||||
bay "Fighter" -28 66 | ||||||
bay "Unclassified Minor" -28 66 | ||||||
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Suggested change
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over | ||||||
angle 68 | ||||||
bay "Fighter" -18 14 | ||||||
bay "Unclassified Minor" -18 14 | ||||||
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Suggested change
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over | ||||||
angle 127 | ||||||
bay "Fighter" 35 25 | ||||||
bay "Unclassified Minor" 35 25 | ||||||
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Suggested change
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over | ||||||
angle 25 | ||||||
bay "Fighter" 25 70 | ||||||
bay "Unclassified Minor" 25 70 | ||||||
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Suggested change
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over | ||||||
angle -120 | ||||||
bay "Fighter" 11 110 | ||||||
bay "Unclassified Minor" 11 110 | ||||||
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Suggested change
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over | ||||||
angle 38 | ||||||
bay "Fighter" -36 40 | ||||||
bay "Unclassified Minor" -36 40 | ||||||
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Suggested change
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over | ||||||
angle -53 | ||||||
"final explode" "ayym boom" | ||||||
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Original file line number | Diff line number | Diff line change |
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@@ -13,6 +13,7 @@ | |
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ship "Nanobot" | ||
attributes | ||
category "Unclassified" | ||
"hull" 100 | ||
"automaton" 1 | ||
"mass" 10 | ||
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Original file line number | Diff line number | Diff line change | ||||
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@@ -788,7 +788,7 @@ ship "Ursa Polaris" | |||||
plural "Ursa Polaris" | ||||||
sprite "ship/localworldship" | ||||||
attributes | ||||||
category "Heavy Warship" | ||||||
category "Unclassified" | ||||||
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Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I do agree with this though - the Ursa Polaris isn't the same thing as Becca's asteroid - it is still a ship with a constructed body, even if that's partly with an asteroid. It makes sense it either keeps "Heavy Warship, as it is a ship that battles, or "Utility", if we are considering an Asteroid being a base. It's still a "-ship" either way", so I wouldn't say it's "unclassified". |
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cost 142857 | ||||||
shields 39000 | ||||||
hull 27000 | ||||||
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@@ -3655,6 +3655,7 @@ ship "_Ion Timer Ship" | |
# The _Ion Storm Timer: Generator outfit counteracts this until there is an ion storm | ||
# sprite "ship/shuttle" # uncomment this for debugging | ||
attributes | ||
category "Game Mechanics" | ||
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Sorry, something went wrong. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is explicitly used for the mechanic of the ion storm to operate. I wouldn't say this is "unclassified", it is quite literally used for the function. If we are using something that is to operate a mechanic, it is a game mechanic in classification, despite it being an "unclassified" natural body. |
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"heat dissipation" 1 | ||
"hull" 1.0 | ||
"mass" 100 | ||
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@@ -300,6 +300,7 @@ mission "Deep Archaeology 5" | |
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ship "Timer Ship" | ||
attributes | ||
category "Game Mechanics" | ||
This comment was marked as resolved.
Sorry, something went wrong. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same as with the Ion Storm, this is explicitly used for a mechanic, not a ship classification. |
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"heat dissipation" 1 | ||
"hull" 3 | ||
"hull repair rate" .001 | ||
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@@ -20,7 +20,7 @@ ship "Vyrmeid" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
"category" "Fighter" | ||||||
"category" "Unclassified Minor" | ||||||
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Suggested change
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"cost" 0 | ||||||
"shields" 0 | ||||||
"hull" 400 | ||||||
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@@ -77,7 +77,7 @@ ship "Vyrmeid" "Vyrmeid (B)" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
"category" "Fighter" | ||||||
"category" "Unclassified Minor" | ||||||
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Suggested change
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"cost" 0 | ||||||
"shields" 0 | ||||||
"hull" 1420 | ||||||
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@@ -128,7 +128,7 @@ ship "Vyrmeid" "Vyrmeid (C)" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Fighter" | ||||||
category "Unclassified Minor" | ||||||
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Suggested change
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"cost" 0 | ||||||
"shields" 0 | ||||||
"hull" 860 | ||||||
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@@ -182,7 +182,7 @@ ship "Astral Cetacean" | |||||
swizzle 0 | ||||||
"never disabled" | ||||||
attributes | ||||||
category "Transport" | ||||||
category "Unclassified" | ||||||
"cost" 0 | ||||||
"shields" 0 | ||||||
"hull" 11000 | ||||||
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I still think there's reason to separate any ships specifically made for a game mechanic to operate, as opposed to ships that exist within universe and are able to be classified or not. These are two very different things - one is code/mechanic based, one is purpose-based within the game.
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Updated