Skip to content

Releases: endless-sky/endless-sky

Continuous Build

11 Apr 17:12
47c1a32
Compare
Choose a tag to compare
Continuous Build Pre-release
Pre-release

Triggered on 2022/12/07, 23:16 UTC by commit 47c1a32 (@quyykk)

This is an automated build of the latest source. It may be unstable or even crash, corrupt your save or eat your kitten. Use with caution!

https://github.com/endless-sky/endless-sky/actions/runs/3643516633

v0.9.16.1: Stable release

18 Oct 20:44
d930b95
Compare
Choose a tag to compare

This is a hotfix release for the stable 0.9.16 release, reverting a change that could cause NPC ships to disappear in certain circumstances.

The high-dpi plugin that goes with this release is the one for v0.9.16.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

v0.9.16: Stable release

16 Oct 22:39
304d0ee
Compare
Choose a tag to compare

This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.

Bug fixes:

  • Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.
  • The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.
  • Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.
  • Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.
  • Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.

Other changes:

  • Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.

A complete list of changes can be found in the changelog. Special thanks to those who contributed changes to this release: @1010todd, @a-random-lemurian, @Amazinite, @Anarchist2, @Arachi-Lover, @GefullteTaubenbrust2, @Hecter94, @Hurleveur, @LepRyot, @McloughlinGuy, @mOctave, @petervdmeer, @quyykk, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @thomasballinger, @tibetiroka, @warp-core, @williaji, and @yjhn.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

image

v0.9.15: Unstable release

03 Oct 23:29
2350f15
Compare
Choose a tag to compare

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

  • 60+ new outfits
  • 80+ new missions in human space and beyond
  • 40 new stations and planets in existing systems
  • Improvement of many graphics, including stars, ships, effects, and outfits
  • The addition of parallax to background stars and haze
  • Sweeping balance changes to various ships and outfits
  • Overheating a ship only disables its energy generation
  • Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen
  • Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.

Several features have been added to the game engine, for use by plugins and other content creators.
These include:

  • 20 new swizzle options
  • The ability to customize ship and outfit categories in the data files
  • Four new damage-over-time types
  • Conversations can trigger mission actions
  • Missions can trigger actions every time the date increments
  • Plugins can selectively disable vanilla content
  • Events can remove objects from a system without needing to redefine the entire system
  • Removal of the 32 hardpoint limit

This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. Special thanks to the 107 people who contributed to this release: @10010101001, @1010todd, @AlbertNewton, @alex116, @alextd, @Amacita, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @arkhne, @Arrow2thekn33, @Azure3141, @beccabunny, @benflodge, @BlazingDiesel, @Brick63, @CAPTAIN1947, @ChamEV, @Corraban2, @DarcyManoel, @DeBlister, @DJF113, @dorbarker, @DownsB, @Dragenhart, @dragonmaus, @Dschiltt, @EjoThims, @EricFromCanada, @ESCelestia, @eternal-sorrow, @fakepass, @Ferociousfeind, @flaviojs, @Galaucus, @GefullteTaubenbrust2, @Hadron1776, @Hecter94, @Hurleveur, @infinitewarp, @Jamibaraki, @janisozaur, @jerith, jeverett#3344, @jostephd, @kaol, @Karirawri, @kestrel1110, @leklachu, @LepRyot, @LukeMarlin, @Mach565, @MageKing17, @MagicMuscleMan, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mOctave, @Mr-L-oof, @nathan-b, @NomadicVolcano, @NRK4, @oo13, @pakyinw, @PeacefulPotato, @petervdmeer, @peteryager, @pilover100, @Pointedstick, @quyykk, @Rakete1111, @ravenshining, @RestingImmortal, @roadrunner56, @Rocketeer456, @salqadri, @samoja12, @samrocketman, @saraswativ23, @Saugia, @Scrinarii1337, @shitwolfymakes, @sigus, @skilaa, @SpearDane, @stechio, @SubstandardZeal, @tehhowch, @Terin, @TheMarksman-ES, @thewierdnut, @thomasballinger, @RisingLeaf, @tibetiroka, @TotalCaesar659, @unjown, @vitalchip, @W1zrad, @warp-core, @waterhouse, @Wedge009, @williaji, X-27#8884, @yjhn, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

image

0.9.14 Polish release

11 Jul 21:00
Compare
Choose a tag to compare

This is a stable release, focusing on bug fixes and polishing the recent v0.9.13 release. New changes include the following

  • Numerous typo fixes
  • Fixes to how several missions are offered to the player
  • Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues
  • Differentiation between two Remnant engines' reversing capabilities
  • Certain Navy shipyards now stock the Dropship
  • Ships that have no specified "drag" attribute default to 100, rather than causing crashes
  • Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0
  • The "interrupt fast-forward" preference defaults to off

Some minor improvements were added to help support plugin authors and content creators:

  • Quarg planets now have regional attributes to enable better targeting via missions
  • Missions that fail to be instantiated print more informative messages in the error file
  • Large numbers of missing image frames no longer pollute the error file

Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. Special thanks to those who contributed changes to this release: @10010101001, @alextd, @Amazinite, @Anarchist2, @AraCaputDraco, @Arachi-Lover, @ashdnazg, @Corraban2, @dazuma, @DeBlister, @EjoThims, @Ferociousfeind, @Floppa-Priest, @InfiniteDonuts, @infinitewarp, @jarekchr, @jerith, @jostephd, @Jugosloven1612, @McloughlinGuy, @MCOfficer, @Ornok, @petervdmeer, @ravenshining, @tehhowch, @Terin, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

AppImage, x86 macOS, and Windows packages can be downloaded here directly. (For Windows, please choose 32 or 64 bit.)
The "macOS_10.15-v0.9.14.dmg" build was contributed by @EricFromCanada and will work for Catalina and later. Its original release page is here, based on this commit.
The "macos-v0.9.14.dmg" build is a recent rerelease that includes more of @EricFromCanada 's work, to fix #6520, and is sourced from this commit. It is available for macOS versions as early as 10.9 (OS X Mavericks).

endless-sky-start-picker

0.9.13: Unstable release

17 Apr 19:29
Compare
Choose a tag to compare

This is an unstable release, containing big changes that may introduce new bugs.

Breaking changes:

  • Starting conditions no longer automatically override the game's default start. Plugins that use a "start"
    node will need to make changes to restore the previous behavior.

Major new changes include the following:

  • 70+ new missions in human and alien space
  • Outfits can now be stored on planets, without needing to install them on a parked ship
  • An overhaul of almost all human outfit images
  • Players can now choose their starting scenario
  • Spaceport news messages no longer include portraits by default
  • Better handling for missing content definitions (e.g. from plugin removal)

Several features have been added to the game engine, for use by plugins and other content creators. These
include:

  • Dynamic stopover selection will consider planets without spaceports
  • A number of new outfit and weapon attributes, offering shield/hull multipliers, weapon aiming & firing
    overrides, percentage-based damage, and additional damage mitigation
  • Arbitrary angles for hardpoints, engine flares, and fighter bays
  • NPCs' objectives can now include provocation or capture
  • Mission NPCs can be conditionally spawned or removed without needing to change the player's active
    missions
  • Missions can react differently when the player aborts a mission, and when the player fails a mission
  • Missions can give ships to the player
  • Systems may generate environmental hazards, control the range at which ships enter, and be hidden on
    the map

In addition to the major changes above, there are lots of smaller changes, content additions, and (of
course) countless bug and typo fixes. A complete list of changes can be found in the GitHub changelog. Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven
project! A special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2,
@Arachi-Lover, @arkhne, @beccabunny, @bobrobbow, @Brick63, @ChamEV, @Darcman99,
@Eloraam, @fcfort, @finite-galaxy, @FixItYondu, @flaviojs, @FranchuFranchu, @Fzzr, @Galaucus,
@Gods-Righthand, @infinitewarp, @janisozaur, @jmathes, @jostephd, @Karirawri, @Kryes-Omega,
@LocalGod79, @MasterOfGrey, @MCOfficer, @michel-slm, @Naminson, @NomadicVolcano,
@oo13, @Ornok, @pega3, @petervdmeer, @plip-plop, @Pointedstick, @prophile, @Rakete1111,
@ravenshining, @Red-57, @Ririshi, @roadrunner56, @Sandwichs-del, @ScruffyKitty,
@SubstandardZeal, Swiren#8879, @tatami4, @tehhowch, @temtemy, @Terin, @thebigh2014,
@TheronEpic, @thomasballinger, @ThrosturX, @Thunderforge, @tux2603, @vitalchip, @W1zrad,
@WarlordMike, @waterhouse, @wjbotham, @Wrzlprnft, @yobbo2020, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

screenshot

0.9.12: Stable release

01 May 20:45
Compare
Choose a tag to compare

This is a stable release, focused on bug fixes and minor improvements. New changes include the following:

  • Bug fixes, including a bug that caused the game to crash on startup due to unsupported VSync settings.
  • Buying & selling items at maximum depreciation now accounts for the 7-day grace period.
  • Missions will no longer complete if a required passenger isn’t landed with you.
  • Several new star images have been added, as well as additional jobs for players with many bunks.
  • Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai
    space.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @corecontingency, @Janaszar, @MasterOfGrey, @MCOfficer, @Naminson, @NomadicVolcano, @oo13, @petervdmeer, @Proont, @ravenshining, @tehhowch, @TheMarksman-ES, @waterhouse, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with
this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu packages will be available in the PPA soon.

graveyard

0.9.11: Unstable release

24 Feb 16:52
Compare
Choose a tag to compare

This is an unstable release, containing big changes that may introduce new bugs. Major new changes
include the following:

  • A new region, the Graveyard, can be found near the Ember Waste.
  • New Remnant ships, outfits, and missions.
  • A rebalancing of human medium warships and transports.
  • A new Wanderer transport.

Several features have been added to the game engine, for use by plugins and other content creators.
These include:

  • The ability to modify the systems wherein a government scans ships for contraband, and the
    displayed government name.
  • Enabling secondary weapons to consume more than one unit of ammunition per shot.
  • Support for interpolation and character replacement in hails.
  • Support for algebraic condition expressions of arbitrary length.
  • Support for disabling specific spaceport news items.

There are many other changes, as well. For a complete list, see the changelog. This release is the work
of many contributors, some familiar, and some new. Special thanks to those who contributed changes for
this release: @AdamKauffman, @AlbertNewton, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover,
@beccabunny, @Fzzr, @Bladewood, @bojidar-bg, @Brick63, @Darcman99, @Disiuze, @Gods-
Righthand, @Hyugat, @LocalGod79, @MCOfficer, @MageKing17, @Naminson, @Pointedstick,
@NomadicVolcano, @oo13, @PaulBlay, @perey, @petervdmeer, @pkubaj, @Tadrix, @tehhowch,
@Thunderforge, @Waffleship, @wjp, @ZBok, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with
this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu packages will be available in the PPA soon.

graveyard

0.9.10: Stable release

28 Sep 19:51
Compare
Choose a tag to compare

This is a stable release focusing on bug fixes and polish. Major changes include:

  • Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  • Fixed a crash when mission NPCs have no system defined.
  • Avoiding a situation where the player could get stuck in Remnant space.
  • Depreciation now happens slower and includes a "grace period."
  • Improved the AI logic for when escorts stop to refuel.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to @tehhowch and @Amazinite for taking the lead on managing this release, and to everyone who contributed changes: @AlexBasset, @beccabunny, @ChamEV, @comnom, @Darcman99, @jostephd, @Kryes-Omega, @LocalGod79, @Luckz, @MageKing17, @MCOfficer, @Naminson, @oo13, @petervdmeer, @realityforge, @RestingImmortal, @rugk, @sdennie, @SolraBizna, @starcollide5, @warp-core, @ZBok, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

shipyard-small

0.9.9: Unstable release

27 May 15:19
d6560fc
Compare
Choose a tag to compare

This is an unstable release representing more than a year and a half of development work. Major new changes include the following:

  • Significant graphics and physics engine optimizations.
  • Cloaked ships can now be hit by projectiles.
  • Turrets turn slower, allowing fast ships to dodge them more easily.
  • Ramscoop and solar power effectiveness now varies from star to star.
  • New Remnant ships, outfits, and missions.
  • Purchasing a Bactrian now requires completing a mission string.
  • Added an "asteroid scanner" that lets you target minable asteroids.
  • Experimental "news" feature in the spaceport.
  • All ship sprites re-rendered with a more dramatic lighting angle.
  • The shipyard now shows an angled view of each ship instead of top-down.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to @tehhowch, @Amazinite, and @Pointedstick for taking the lead on managing this release, and to everyone who contributed changes: @10010101001, @abenkovskii, @AlexBassett, @Alkallid, @Amazinite, @AMDmi3, @AskePit, @Aurelite, @beccabunny, @Bladewood, @Brick63, @comnom, @CyberShadow, @czartrak, @Darcman99, @dplepage, @DrBlight, @dzhu, @elgeonmb, @Elyssaen, @EndrosG, @Ferociousfiend, @flaviojs, @Fzzr, @gunqqer, @Hacklin, @Hadron1776, @Isaacssv552, @jafdy, @Janaszar, @jjhankins, @jostephd, @Jugosloven1612, @Kryes-Omega, @Lineth, @LordInsane, @luiges90, @mattsoulanille, @MCOfficer, @MessyMix, @mootootwo, @Nescio0, @nobodywasishere, @oo13, @OverYrPaygrade, @ph2000bis, @Pointedstick, @pscamman, @Rakete1111, @redshalken, @Rob59er, @seanfahey, @sivael, @solardawning, @Tadrix, @tehhowch, @temtemy, @themightygrunt, @TheUnfetteredOne, @thomasballinger, @tmbutterworth, @toilethinges, @Turtleroku, @UnciaPrima, @Vilhelm16, @warp-core, @whismerhill, @Zitchas, and @zwparchman.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

shipyard-small