Dragon's Ingot source code, immature engine.
Dragon's Ingot is an indie 3D action game. The game is in early development. This open source project is just a technic showcase.
- Command-Line Build (cl.exe).
- The fundamental 3D rendering technique is derived from the DirectX 11 book by Frank Luna.
- No visualization scene editor.
- The platform only supports Microsoft Windows.
- Little document support.
- Single core optimization.
- Mixing game data and engine code directly. (Very high coupling)
Visual Studio 2017 (require Desktop development for C++)
Windows SDK for Windows 10
DirectX SDK (June 2010)
Win 7.1 / Win 8.x / Win 10
DirectX End-User Runtimes (June 2010)
Visual C++ Redistributable for Visual Studio 2017
Update KB2670838 (Windows 7.1 situation)
DirectX 11 capable GPU
1024X768 minimum display resolution
DirectX 9.0c compliant sound card
Dependent .Lib Files for compiling:
Those files should be in VC++ Library Directories, notice corresponding x64/x86, Debug/Release version. The .lib files you can get from each corresponding project.
- DirectXTK.lib: DirectX Tool Kit (September 22, 2017)
- DirectXTKAudioDX.lib: DirectX Tool Kit (September 22, 2017)
- Effects11.lib: Effects for Direct3D 11 (March 10, 2017 (11.19)), Debug version please rename.
- lua.lib: Lua 5.3.4
- XInput1_3.lib: Its orgin name is XInput.lib, from DirectX SDK (June 2010)
- X3DAudio.lib: DirectX SDK (June 2010)
- XAPOFX.lib: DirectX SDK (June 2010)
How to Compile:
In sample\ folder, every subfolder include a signle sample. The compile option see bat_tool\1.bat.
- init_d3d: A basic window draw empty.
- m3dtob3m: Command line tool, convert text .m3d model file to binary .b3m file. Those two types both can be read by engine.
- simple_scene: A very simple scene draw 4 basic geometrics. (Screen Capture)
Runtime Folder Tree:
See sample\simple_scene, represents following tree.
|--ast_media |--ast_model |--ast_shader |--ast_texture |--script |--library |--scene_common |--scene00 |--text_en
- immature Blender export: Export Blender model data to .m3d file format for immature engine.
- m3dtob3m.exe: Convert .m3d file to binary .b3m file. Notice .b3m file corresponding x64/x86 version.
- CSV based scene data: Unfortunately, this engine has not a scene editor let you can "drag and drop". You must write a game object by handwriting, this limits the complexity of a scene.
Copyright and License:
- Copyright 2015-2017 Huang Yiting (http://endrollex.com)
- immature engine is distributed under the the terms of the BSD license.
- immature engine's work not include the code in folders of suffix "_3rd_party".
- The complete game Dragon's Ingot is proprietary and retains intellectual property rights.