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Light/heavy armor slab texture doesn't get replaced properly with skins. Heavy also doesn't match light.
Use half block as reference. Likely an issue with texture name.
Also consider swapping paintedmetal with the generic armor texture. It does stand out a ton.
Fix mirroring:
Half Inverted Corner Base
Half Inverted Corner Tip
Plate 2x1 Base
Plate 2x1 Tip
Need mirrored model, that then gets connected via cubeblocks entry:
<MirroringBlock>Suspension3x3</MirroringBlock>
think windows use this too
yea that block will have to have a mirrored model and separate block definition like the other
The text was updated successfully, but these errors were encountered:
Several issues:
Fix textures:
Light/heavy armor slab texture doesn't get replaced properly with skins. Heavy also doesn't match light.
Use half block as reference. Likely an issue with texture name.
Also consider swapping paintedmetal with the generic armor texture. It does stand out a ton.
Fix mirroring:
Need mirrored model, that then gets connected via cubeblocks entry:
The text was updated successfully, but these errors were encountered: