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Bounding box: directional display #8

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enenra opened this issue Jan 9, 2020 · 3 comments
Closed

Bounding box: directional display #8

enenra opened this issue Jan 9, 2020 · 3 comments
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enhancement New feature or request

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@enenra
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enenra commented Jan 9, 2020

Another thing I want to implement into the bounding box operator is an option to display directional indicators forward, (left, right, up, down, back) in the viewport as it can become kind of confusing with SE not using the normal conventions, you know, because of course they don't.

That will require diving into the text draw options of Blender. Drawing will probably be less of the issue, considering I already have the box drawn, but determining where and with which rotation to draw text might get tricky.

@enenra enenra added the enhancement New feature or request label Jan 9, 2020
@enenra enenra self-assigned this Jan 9, 2020
@enenra enenra added this to the SEUT 1.0+ milestone Jan 9, 2020
@enenra enenra modified the milestones: SEUT 1.0.0+, SEUT 1.0.0, SEUT 0.8.0 Jan 31, 2020
@enenra
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enenra commented Feb 5, 2020

Moved this to 1.0.0+ because it's non-essential and will be an absolute pain to figure out.

@enenra
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enenra commented Feb 18, 2020

Placement math can be derived from mountpoints code but I'd still need to figure out how to draw 3D text and that's bound to be a pain. Maybe there's an option to place markers into 3D space that have text associated with them instead?
In the meantime, directions can be figured out by looking at the mountpoint empties' names.

@enenra enenra removed this from the SEUT 1.0.0+ milestone Aug 19, 2020
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enenra commented Aug 19, 2020

This really isn't necessary as the mountpoint mode empties already show directions.

@enenra enenra closed this as completed Aug 19, 2020
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