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SEUT 1.0.0

Closed Dec 10, 2022 100% complete
  • Added #317: API caching to prevent "Rate Limit exceeded!"-errors. (Beta 1)
  • Added #306: Config files for empty-type storage to SEUT Assets. (Beta 1)
  • Added #300: Button to export Blender logs for easy issue search. (Beta 1)
  • Added: All new Planet Editor, allowing the creation of both planet-related SBC as well height- and biome maps. (Beta 5)
  • Added: CLOUD_L…
  • Added #317: API caching to prevent "Rate Limit exceeded!"-errors. (Beta 1)
  • Added #306: Config files for empty-type storage to SEUT Assets. (Beta 1)
  • Added #300: Button to export Blender logs for easy issue search. (Beta 1)
  • Added: All new Planet Editor, allowing the creation of both planet-related SBC as well height- and biome maps. (Beta 5)
  • Added: CLOUD_LAYER material technique. (Beta 5)
  • Added: Empty type descriptions & usage instructions to SEUT Empty Panel. (Beta 3)
  • Improved #341: If a subpart empty is the highlight object, it does not need the _section-tag. (RC 1)
  • Improved #340: Always set animation timeline to zero before export to prevent issues. (RC 1)
  • Improved #334: Suppress texture resolution warning if texture could not be loaded in the first place. (Beta 4)
  • Improved #321: Asset dir is not allowed to be set as game directory or SDK directory. (Beta 1)
  • Improved #320: Setting Game directory should check for presence of game EXE-file. (Beta 1)
  • Improved #318: Characters and character animations default pathing improved. (Beta 1)
  • Improved #316: New SBC files are numbered correctly. (Beta 1)
  • Improved #315: Conversion of NG-textures to TIF. (Beta 1)
  • Improved #303: Specify why materials cannot be exported on button hover. (Beta 1)
  • Improved #266: Allow for instancing of character animation scenes under the dummy_character-empty. (Beta 1)
  • Improved: Collection and object visibility now persists through icon renders. (RC 2)
  • Improved: Suppress empty parenting warning (W006) if scene type is Character. (RC 1)
  • Improved: If a BS has an empty Collision collection associated with it, SEUT will not copy the Main collection's collisions for it. (Beta 4)
  • Improved: Display button for manual install of SEUT Assets / MWMB first install. (Beta 3)
  • Improved: If a texture is located in the SEUT Assets folder but not the Custom-subfolder, it is not converted to DDS on export. (Beta 2)
  • Improved: Model-path input is now only available if a Mod-path has been set. (Beta 2)
  • Improved: Icon render now creates missing directories in a given path. (Beta 2)
  • Improved: Don't write texture references for HOLO and GLASS-technique materials to xml. (Beta 1)
  • Improved: Simple Navigation no longer affects Render, Mirroring or Mountpoint-collections. (Beta 1)
  • Improved: Logic to find parent collection of object. (Beta 1)
  • Improved: ALPHA_MASKED-technique for materials also supports wind-parameters. (Beta 1)
  • Improved: Change to HKO file that should let users rotate rigidbody shapes. (Beta 1)
  • Improved: Display current version of SEUT Assets and MWMBuilder in Addon Preferences. (Beta 1)
  • Improved: Icon render path should display absolute path in success message. (Beta 1)
  • Improved: Highlight description for SEUT Asset Browser parameters. (Beta 1)
  • Improved: Time needed to convert textures in seconds was not rounded. (Beta 1)
  • Improved: Further reduced info spam in SEUT Notifications. (Beta 3)
  • Fixed #338: No SBC was ignored for planet editor. (RC 1)
  • Fixed #337: Misnamed output textures in planet editor. (RC 1)
  • Fixed #333: Complete import fails for models with more than 3 LOD stages. (Beta 4)
  • Fixed #332: Fixed issue where custom materials were exported as material references instead of material definitions in some cases. (Beta 4)
  • Fixed #329: Error on export if material had no node tree. (Beta 3)
  • Fixed #325: Center empty coordinates were using the wrong coordinate system. (Beta 3)
  • Fixed #324: Highlight empty without target getting rescaled on export. (Beta 1)
  • Fixed #322: Various issues with automatic texture conversion to DDS on model export. (Beta 1)
  • Fixed #319: Error during export of character scene. (Beta 1)
  • Fixed #313: Error during error handling of UVM issue. (Beta 1)
  • Fixed #312: Image nodes that do not contain images should be ignored. (Beta 1)
  • Fixed #311: Issue where MaxRequests was exceeded. (Beta 1)
  • Fixed: Icon Render Mode errors in Blender 3.4 . (RC 2)
  • Fixed: "Patch BLEND File" appearing if another scene in the BLEND-file was not initialized. (RC 1)
  • Fixed: Error in some cases when export path did not exist. (RC 1)
  • Fixed: In some cases, SEUT did not automatically convert textures to DDS. (RC 1)
  • Fixed: In some cases, SEUT would write infinite broken mountpoints to the SBC file on update. (Beta 5)
  • Fixed: In newly created Materials, the node group sometimes was not set up properly. (Beta 5)
  • Fixed: Error when attempting directory conversion of textures via custom preset. (Beta 4)
  • Fixed: Incorrect check for presence of collision collection on export. (Beta 3)
  • Fixed: Misnamed Havok Filter Manager in Preferences panel. (Beta 3)
  • Fixed: Build stage collections not using correct collisions until reload. (Beta 2)
  • Fixed: Rare issue where SEUT version could not be parsed. (Beta 1)
  • Fixed: Error during creation of highlight empty. (Beta 1)
  • Fixed: Materials with wind-parameters not being imported properly. (Beta 1)
  • Fixed: Wind material parameters not being rounded on export. (Beta 1)
  • Fixed: vent-dummy not being named correctly. (Beta 1)
  • Fixed: Issue during collection creation when SEUT-collection was selected. (Beta 1)
  • Fixed: UVM-warning cancelling export instead of UVM-error. (Beta 1)
  • Fixed: Rare issue with BLEND patching of scenes containing unsupported collection types. (Beta 1)
  • Fixed: Turning off color overlay for icons not applying correctly. (Beta 1)

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.