SEUT 1.0.0
Closed Dec 10, 2022
100% complete
- Added #317: API caching to prevent "Rate Limit exceeded!"-errors. (Beta 1)
- Added #306: Config files for empty-type storage to
SEUT Assets
. (Beta 1) - Added #300: Button to export Blender logs for easy issue search. (Beta 1)
- Added: All new Planet Editor, allowing the creation of both planet-related SBC as well height- and biome maps. (Beta 5)
- Added:
CLOUD_L…
- Added #317: API caching to prevent "Rate Limit exceeded!"-errors. (Beta 1)
- Added #306: Config files for empty-type storage to
SEUT Assets
. (Beta 1) - Added #300: Button to export Blender logs for easy issue search. (Beta 1)
- Added: All new Planet Editor, allowing the creation of both planet-related SBC as well height- and biome maps. (Beta 5)
- Added:
CLOUD_LAYER
material technique. (Beta 5) - Added: Empty type descriptions & usage instructions to SEUT Empty Panel. (Beta 3)
- Improved #341: If a subpart empty is the highlight object, it does not need the
_section
-tag. (RC 1) - Improved #340: Always set animation timeline to zero before export to prevent issues. (RC 1)
- Improved #334: Suppress texture resolution warning if texture could not be loaded in the first place. (Beta 4)
- Improved #321: Asset dir is not allowed to be set as game directory or SDK directory. (Beta 1)
- Improved #320: Setting Game directory should check for presence of game
EXE
-file. (Beta 1) - Improved #318: Characters and character animations default pathing improved. (Beta 1)
- Improved #316: New
SBC
files are numbered correctly. (Beta 1) - Improved #315: Conversion of
NG
-textures toTIF
. (Beta 1) - Improved #303: Specify why materials cannot be exported on button hover. (Beta 1)
- Improved #266: Allow for instancing of character animation scenes under the
dummy_character
-empty. (Beta 1) - Improved: Collection and object visibility now persists through icon renders. (RC 2)
- Improved: Suppress empty parenting warning (W006) if scene type is
Character
. (RC 1) - Improved: If a BS has an empty Collision collection associated with it, SEUT will not copy the Main collection's collisions for it. (Beta 4)
- Improved: Display button for manual install of SEUT Assets / MWMB first install. (Beta 3)
- Improved: If a texture is located in the SEUT Assets folder but not the
Custom
-subfolder, it is not converted toDDS
on export. (Beta 2) - Improved: Model-path input is now only available if a Mod-path has been set. (Beta 2)
- Improved: Icon render now creates missing directories in a given path. (Beta 2)
- Improved: Don't write texture references for
HOLO
andGLASS
-technique materials to xml. (Beta 1) - Improved: Simple Navigation no longer affects Render, Mirroring or Mountpoint-collections. (Beta 1)
- Improved: Logic to find parent collection of object. (Beta 1)
- Improved:
ALPHA_MASKED
-technique for materials also supports wind-parameters. (Beta 1) - Improved: Change to
HKO
file that should let users rotate rigidbody shapes. (Beta 1) - Improved: Display current version of
SEUT Assets
andMWMBuilder
in Addon Preferences. (Beta 1) - Improved: Icon render path should display absolute path in success message. (Beta 1)
- Improved: Highlight description for SEUT Asset Browser parameters. (Beta 1)
- Improved: Time needed to convert textures in seconds was not rounded. (Beta 1)
- Improved: Further reduced info spam in SEUT Notifications. (Beta 3)
- Fixed #338:
No SBC
was ignored for planet editor. (RC 1) - Fixed #337: Misnamed output textures in planet editor. (RC 1)
- Fixed #333: Complete import fails for models with more than 3 LOD stages. (Beta 4)
- Fixed #332: Fixed issue where custom materials were exported as material references instead of material definitions in some cases. (Beta 4)
- Fixed #329: Error on export if material had no node tree. (Beta 3)
- Fixed #325: Center empty coordinates were using the wrong coordinate system. (Beta 3)
- Fixed #324: Highlight empty without target getting rescaled on export. (Beta 1)
- Fixed #322: Various issues with automatic texture conversion to
DDS
on model export. (Beta 1) - Fixed #319: Error during export of character scene. (Beta 1)
- Fixed #313: Error during error handling of UVM issue. (Beta 1)
- Fixed #312: Image nodes that do not contain images should be ignored. (Beta 1)
- Fixed #311: Issue where MaxRequests was exceeded. (Beta 1)
- Fixed:
Icon Render Mode
errors in Blender 3.4 . (RC 2) - Fixed: "Patch BLEND File" appearing if another scene in the BLEND-file was not initialized. (RC 1)
- Fixed: Error in some cases when export path did not exist. (RC 1)
- Fixed: In some cases, SEUT did not automatically convert textures to DDS. (RC 1)
- Fixed: In some cases, SEUT would write infinite broken mountpoints to the SBC file on update. (Beta 5)
- Fixed: In newly created Materials, the node group sometimes was not set up properly. (Beta 5)
- Fixed: Error when attempting directory conversion of textures via custom preset. (Beta 4)
- Fixed: Incorrect check for presence of collision collection on export. (Beta 3)
- Fixed: Misnamed Havok Filter Manager in Preferences panel. (Beta 3)
- Fixed: Build stage collections not using correct collisions until reload. (Beta 2)
- Fixed: Rare issue where SEUT version could not be parsed. (Beta 1)
- Fixed: Error during creation of highlight empty. (Beta 1)
- Fixed: Materials with wind-parameters not being imported properly. (Beta 1)
- Fixed: Wind material parameters not being rounded on export. (Beta 1)
- Fixed:
vent
-dummy not being named correctly. (Beta 1) - Fixed: Issue during collection creation when
SEUT
-collection was selected. (Beta 1) - Fixed: UVM-warning cancelling export instead of UVM-error. (Beta 1)
- Fixed: Rare issue with
BLEND
patching of scenes containing unsupported collection types. (Beta 1) - Fixed: Turning off color overlay for icons not applying correctly. (Beta 1)
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.