The aim of the project is to create an easy to use Three.js library in Drupal projects. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.
Download Three.js library and unzip into /libraries/three.js/ folder, or use composer install with configs:
...
"repositories": [
...
{
"type": "package",
"package": {
"name": "mrdoob/threejs",
"version": "master",
"type": "drupal-library",
"dist": {
"url": "https://github.com/mrdoob/three.js/archive/dev.zip",
"type": "zip"
},
"require": {
"composer/installers": "~1.0"
}
}
},
...
"require": {
...
"mrdoob/threejs": "master"
},
...
The minified library should be installed at /libraries/three.js/build/three.min.js, or any path supported by libraries.module if installed.
<script src="/libraries/three.js/build/three.min.js"></script>
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
If everything went well on administrative config page you should see this.