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private double convertTouchEventPointToAngle(float xPos, float yPos) { // transform touch coordinate into component coordinate float x = xPos - mTranslateX; float y = yPos - mTranslateY; x = (mClockwise) ? x : -x; double angle = Math.toDegrees(Math.atan2(y, x) + (Math.PI / 2)); angle = (angle < 0) ? (angle + 360) : angle; return angle; }
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