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Define zones, adjust rules, and more! with optional MySQL support
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wizjany Treat kelp as vines for vine-growth.
Closes WORLDGUARD-4068.
Latest commit e94af1d Apr 20, 2019
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config/checkstyle Fix region equality across multiple region managers. (#395) Mar 2, 2019
gradle/wrapper Gradle 5 Dec 2, 2018
worldguard-core Add block-trampling flag. Apr 20, 2019
worldguard-legacy Treat kelp as vines for vine-growth. Apr 20, 2019
worldguard-sponge Clean up a few files. Nov 14, 2015
.gitattributes Fixed matching with blocks vs items Aug 13, 2018
.travis.yml Should fix travis builds. Jan 6, 2016 Release 6.1.2 for MC 1.9/1.10 Jun 11, 2016 Update (#399) Apr 7, 2019
LICENSE.txt Fixed matching with blocks vs items Aug 13, 2018 Update Fix broken markup (#396) Mar 4, 2019
gradlew Remove some files that were listed in the gitignore but still in the … Dec 18, 2018
gradlew.bat Gradle 5 Dec 2, 2018
settings.gradle Moved SquirrelID relocation to core project. (#394) Jan 28, 2019


WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.

  • Block creeper and wither block damage, falling damage, etc.;
  • Disable fire spread, lava fire spread, ice formation, Endermen picking up blocks, etc.;
  • Blacklist certain items and blocks so they can't be used;
  • Warn moderators when certain items and blocks are used;
  • Protect areas of your world so only certain people can build in them;
  • Set areas where PVP, TNT, mob damage, and other features are disabled;
  • Protect your server from various 'exploits' like magical obsidian creation machines;
  • Disable, or enable, various Minecraft features, like sponges from classic;
  • Add useful commands like an immediate "STOP ALL FIRE SPREAD" command.
  • Enable only features you want! Everything is off by default.

WorldGuard is open source and is available under the GNU Lesser General Public License v3.

Currently, Bukkit is required to use WorldGuard. You can get a release copy of WorldGuard from the BukkitDev site.


The project is written for Java 8 and our build process makes use of Gradle. Detailed compilation information can be found on the wiki.

Dependencies are automatically handled by Gradle.


We happily accept contributions, especially through pull requests on GitHub.

Please read for important guidelines to follow.

Submissions must be licensed under the GNU Lesser General Public License v3.


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