Room Background Stretched Bug #1712
Labels
Graphics
Game visuals including render state, geometry pipeline, rasterization, and related assets.
Room Editor
Placement of instances and tiles and configuration of views, backgrounds, and scene settings.
Hugar is having issues with stretching a background to fill a room. From what I can see, the stretched option is implemented the same as GM8.1, by which I mean it modifies the
background_xscale
/background_yscale
variables.The text was updated successfully, but these errors were encountered: