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Ray-marching renderer written in Rust. Uses Euler or Runge-Kutta 4 (sometimes unstable solutions) to apply arbitrary vector field distortion functions, for cool things like rendering black holes.
Uses Euler-Method or Runge-Kutta 4 (sometimes unstable solutions) to apply arbitrary vector field distortion functions, which allows for cool things like black holes.
Normal
Black hole
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Ray-marching renderer written in Rust. Uses Euler or Runge-Kutta 4 (sometimes unstable solutions) to apply arbitrary vector field distortion functions, for cool things like rendering black holes.