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The Storyteller's Grimoire includes a Clockhand token, placed in front of a player selected on the first night. At the start of each day (except for the first), the Clockhand proceeds one seat around the circle, clockwise.
Townsfolk
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Character
Text
Curly
Each night, you learn how many votes were cast by non-Townsfolk today.
Darling
You start knowing 1 Outsider character in play. Each night, you learn how many seats the Clockhand is away from that Outsider. [Minimum 1 Outsider]
Liza
While you are alive, the Storyteller might not collect vote tokens from dead good players who voted (after their votes have been counted.)
Nibs
If you die at night, you learn how many seats the Clockhand is away from the Demon. 1 evil player knows that Nibs is in play.
Pan
Each night*, choose a player: if good, they may trade seats with a player of their choosing. While the Clockhand is pointing to you, you cannot die.
Slightly
The first time you are nominated, if the nominator is not a Townsfolk, they are executed immediately.
Tiger Lily
Once per game, at night, choose a player (other than yourself): if they are not a Townsfolk, they die. While you are alive, you remain healthy and sober (e.g. Tiger Lily is immune to poison.)
Tootles
Each night, you learn how many Townsfolk are alive.
Twins
Each night*, choose a player (different to last night): you learn that they are one of two types (Townsfolk, Outsider, Minion, Demon.)
Watchdog
Each night*, select a player (other than yourself): if good, they are protected from the Demon, unless the Clockhand is pointing to them. If evil, they don't wake up tonight.
Outsider
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Character
Text
Fairy
The Clockhand skips you, and proceeds to your clockwise neighbor. Once per game, at night, name a character: if they are in play, and the player is dead, they are resurrected.
Mermaids
Each night*, you may choose a player who is not one of your neighbors: they trade seats to be one seat nearer to you.
Rooster
The first time an Outsider dies, you gain their ability. If Pan is in play, and dies, you become Pan, and gain their ability (and therefore will no longer gain an Outsider ability as Rooster.) [+1 Outsider]
Tick Tock
At night, you learn if the Clockhand is pointed at you. If it is, you may choose to stop it (it will not advance tomorrow.)
Minion
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Character
Text
Gentleman Starkey
Each night*, you may advance the Clockhand any number of seats, clockwise. If you do, it will not advance tomorrow day.
Hook
Each night*, choose a player: they may trade seats with a player of their choosing, but might be poisoned tonight and tomorrow day if they choose to do so. The first time you are executed, you might not die.
Pirate
On the first night, you learn 1 good character not in play, which is not one of the characters given to the demon as bluffs. Each night*, choose a player: they are poisoned tonight and tomorrow day.
Smee
Even if you are dead, while you still hold your vote token, vote tokens might not be collected from any other players by the Storyteller (after their votes have been counted.)
Demon
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Character
Text
Captain
On the first night, select the starting position of the Clockhand. Each night*, learn which player the Clockhand is pointing to: you may choose to poison them. If you do so, any player you previously selected is no longer poisoned. Each night* , choose a player: they die.
Crocodile
On the first night, the Storyteller chooses a good player to select the starting position of the Clockhand. Each night*, learn which player the Clockhand is pointing to: you may choose to kill them. Each night*, choose a player: they die. Once per game, you may return a player you previously killed to life.
Shadow
On the first night, select the starting position of the Clockhand. Each night*, learn which player the Clockhand is pointing to: you may choose to kill them. Each night*, choose a player: they become evil, and win with the evil team. Any player you have previously selected to become evil, dies.