Fix MP5K using incorrect NPC activities #252
Merged
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The MP5K currently uses
ACT_RANGE_ATTACK_AR2
as its attack activity, while using SMG1 activities for everything else. This causes the hand position of NPCs to snap to the AR2 position, which isn't correct and looks unnatural. This PR changes it to useACT_RANGE_ATTACK_SMG1
instead.However, the SMG2 worldmodel's animations are designed to use
ACT_RANGE_ATTACK_AR2
, so in order to fix that without recompiling the model or breaking workshop addons, a hack is included for the worldmodel to fall back toACT_RANGE_ATTACK_AR2
ifACT_RANGE_ATTACK_SMG1
isn't available.This PR also fixes the SMG2 using pistol holster/unholster animations.