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This PR fixes the following issues involving predators, especially gonomes:
m_flLastHurtTime
, which is only assigned when attacked by non-prey). This fixes gonomes getting caught in a loop while fighting citizens.CNPC_Gonome
which overrodeCNPC_BasePredator
functionality, most importantlym_nextSoundTime
.CNPC_Gonome::m_poseArmsOut
initialization toSetupGlobalModelData()
, which is more appropriate and properly runs on save/restore.m_nextSoundTime
random value using the wrong data type.