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Release v1.3.0
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enzanki-ars committed Dec 23, 2017
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# Rocket League Replay Analysis

**Version:** v1.3.0-dev
**Version:** v1.3.0

## Installation

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2. Run `python -m rocketleaguereplayanalysis.main [args]` replacing
`[args]` with the program arguments you wish to use. Leave empty to see help.
* If you are running a precompiled version, run that
executable name instead. Make sure that `field-template.svg`
and the `.json` file of the replay are next to the precompiled executable.
executable name instead.

## Known Issues

* This program assumes that the ball has traveled the farthest possible in
both the `X`, `Y`, and `Z` directions. While the `Z` distance is not
important yet, if the ball does not ever hit the side boundary of the map,
* This program assumes that the ball has traveled the farthest from center
in both the `X`, `Y`, and `Z` directions, though the `Z` distance is not
important yet. If the ball does not ever hit the side boundary of the map,
then the size of the field is not accurately displayed. In a later version,
both the players and the ball will be used in the calculation of the field
boundaries.

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