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PureData Patch not working in Unity #243

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hystericalzombie opened this issue Feb 7, 2018 · 4 comments
Open

PureData Patch not working in Unity #243

hystericalzombie opened this issue Feb 7, 2018 · 4 comments
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@hystericalzombie
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hystericalzombie commented Feb 7, 2018

Hello!

For whatever reason my PureData patch isn't working in Unity. I've made two wind generators to avoid recording ambience for a project I'm working on, both fairly similar. I uploaded them both to heavy, converted them fine and tested the audio in heavy as well. When I import them into Unity however, it seems to reset the frequencies and dumps my bandpass filter, so all I hear is noise with some variations (because of my low pass filters which seems to be fine??). I've checked the list of supported PD objects and I'm not using anything not supported. I'll (try to) upload both wind generators here so everyone can see what I've done.
Any help will be much appreciated! Cheers

Edit: I'm using PD-extended and Unity 2017.1.3f1 64 bit

@hystericalzombie
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@diplojocus
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diplojocus commented Feb 7, 2018

Hi @hystericalzombie I've compared your first patch wind_generator in (vanilla) Pd 0.48.1 and Unity 2017.1.3f1 and I can't hear any significant difference in the sound output. Would you be able to try your patch in one of the Pd versions from this site? See if it sounds the same as Pd extended.

If that's still working maybe try a recording of the expected and actual output and see if we can figure out what's going wrong.

@hystericalzombie
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I accidentally fixed it? I think? My lecturer gave me and my class some files to fix spatialising the audio which was still in my Unity project, and I accidentally deleted the object it was attached to and it's fixed -_- thank you anyway for your help!

@diplojocus
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Ah glad you figured it out!

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