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Overlay postition depends on launch window position #2
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Helo BudgieInWA , Thanks for the input. The issue seems to be related to tkinter . What resolution is your monitor? |
New version has a button to drag the overlay, it will help with this issue while we can't pinpoint the error. |
I am using installer v0.6 and editing My monitor is 1920 * 1080. |
Please give it another shot on the latest release. If you still have problems, open a new issue with the following:
Thanks for the help |
It is strange that Maybe this particular bug can be worked around by adding |
When I switching from the Launch Window to the overlay, the window doesn't move and so the overlay is offset towards the bottom right (depending on the position of the original window). These screenshots demonstrate it.
Notice the position of the top left corner of the launch window:
Notice the the overlay is starting at that same location:
(Also of note, the overlay is in the screenshot, so it covers up the names of some cards which aren't recognised. The overlay in this position would actually cause the
right_border
to fail, but I hard coded that during theses tests.)If I move the Launch Window, launch the Overlay, then close the Overlay, the Launch Window does return to its hard coded size/location.
It looks like this
root.geometry()
call is failing to set the position. No matter what numbers I put in place of(100, 0)
, the overlay origin is always the same as the top left of the launch window.As a workaround I position the launch window at
(100, 0)
on line 280 and don't move it.The text was updated successfully, but these errors were encountered: