A game based on the China trade of the 1800s.
Yeah, it's been done before, but I couldn't find another source which had laid the game objects out in an object oriented style.
Intent here is to implement the kernel of the game in a way that views could be implemented for an app, for virtual reality, or whatever.
The current code is still very procedural and not very event-driven. I think that's the main thing you'd want to change to make it really usable in modern game engines.
There are many potential improvements to be made still.
Pull requests welcome!
- Original Concept: Art Canfil
- Apple ][ port: Ronald J. Berg
- Browser and C ports: Jay Link