Utility for Shadowrun GMs to make running games a bit easier.
Disclaimer - As should be completely obvious from looking at the source code (and this repository) I am not a professional programmer (nor do I know much about git). I am a long-time SR GM, and this tool is what I've put together to make it a bit easier for me to run my games. Hopefully others will find it useful. Feel free to contribute fixes/patches. I'll learn my way around all this evntually. Please be patient...and merciful. If this goes well, I'll also post my little die-roller utility, and anything else I put together.
The SR6 Combat Tool, and the associated documentation, is released under the Creative Commons 4.0 license - with Attribution, Share-Alike and Non-Commercial terms (BY-SA-NC). Short version - feel free to use, modify and distribute, just keep my name in the credits, don’t modify the license, and don’t sell it. Noncommercial use only. This uses the Marsenne Twister random number generator, from Dick van Oudheusden, under GPL 2.0. A very nice piece of code that I use for the dice rolling routines. Shadowrun setting, images, logos and icons all belong to Catalyst Game Labs, licensed from The Topps Company. This tool is not associated with Catalyst in any way.
- Download the entire master branch.
- Unzip the SR6 Combat Tool.xcodeproj.zip to unzip the xcode project file
- Unzip the SR6 Combat Tool.app.zip and DBBuilder.app.zip to get the actual app files.
- Unzip the SR6Actors.xcdatamodeld.zip file in the "SR 6 Combat Tool" subfolder.
- Pre-built actors for all the bits in SR6 (the core book) are in the Actor Library.
- I have posted the actor files without pictures, due to obvious rights issues.
- Download Xcode.
- Open the xcodeproj file.
- Set the compile target to SR6 Combat Tool.
- Build and run.
If you don't want to use Xcode, you can run the app directly (after you've unzipped them):
- Right click on the app icon, and select "open"
- Select "open"
- After that, you should be able to open by double clicking.
See the SR6 Combat Tool Instructions and Code Guide 2.0.pdf (or pages, if you want the source).